Add a frame with shadow to both TD crate types
And remove the crate.shp in return (which was just scrate.shp with shadow). Also fixes WCRATE actor to actually use the correct .shp.
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@@ -1096,7 +1096,7 @@
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TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
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RenderSprites:
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Palette: effect
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Image: crate
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Image: scrate
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WithCrateBody:
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XmasImages: xcratea, xcrateb, xcratec, xcrated
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MapEditorData:
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@@ -39,6 +39,8 @@ WCRATE:
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Inherits: ^Crate
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Tooltip:
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Name: Wooden Crate
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RenderSprites:
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Image: wcrate
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SCRATE:
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Inherits: ^Crate
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