diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
index 233b8c4fa1..fe37cc87c9 100644
--- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
+++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
@@ -559,6 +559,7 @@
+
diff --git a/OpenRA.Mods.Common/UpdateRules/Rules/IgnoreAbstractActors.cs b/OpenRA.Mods.Common/UpdateRules/Rules/IgnoreAbstractActors.cs
new file mode 100644
index 0000000000..162bedce29
--- /dev/null
+++ b/OpenRA.Mods.Common/UpdateRules/Rules/IgnoreAbstractActors.cs
@@ -0,0 +1,60 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version. For more
+ * information, see COPYING.
+ */
+#endregion
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace OpenRA.Mods.Common.UpdateRules.Rules
+{
+ public class IgnoreAbstractActors : UpdateRule
+ {
+ readonly Dictionary> actors = new Dictionary>();
+
+ public override string Name { get { return "Abstract actors are ignored while parsing rules"; } }
+ public override string Description
+ {
+ get
+ {
+ return "Actor ids starting with '^' are now reserved for abstract\n" +
+ "inheritance templates, and will not be parsed by the game.";
+ }
+ }
+
+ public override IEnumerable BeforeUpdate(ModData modData)
+ {
+ actors.Clear();
+ yield break;
+ }
+
+ public override IEnumerable UpdateActorNode(ModData modData, MiniYamlNode actorNode)
+ {
+ if (!actorNode.Key.StartsWith("^", StringComparison.Ordinal))
+ yield break;
+
+ var name = actorNode.Key;
+ if (!actors.ContainsKey(name))
+ actors[name] = new List();
+
+ actors[name].Add(actorNode);
+ }
+
+ public override IEnumerable AfterUpdate(ModData modData)
+ {
+ if (actors.Any())
+ yield return "Actor ids starting with '^' are now reserved for abstract\n" +
+ "inheritance templates, and will not be parsed by the game.\n" +
+ "Check the following definitions and rename them if they are not used for inheritance:\n" +
+ UpdateUtils.FormatMessageList(actors.Select(n => n.Key + ":\n" +
+ UpdateUtils.FormatMessageList(n.Value.Select(v => v.Location.ToString()))));
+ }
+ }
+}
diff --git a/OpenRA.Mods.Common/UpdateRules/UpdatePath.cs b/OpenRA.Mods.Common/UpdateRules/UpdatePath.cs
index 4e83d69d5b..4deed58287 100644
--- a/OpenRA.Mods.Common/UpdateRules/UpdatePath.cs
+++ b/OpenRA.Mods.Common/UpdateRules/UpdatePath.cs
@@ -44,7 +44,8 @@ namespace OpenRA.Mods.Common.UpdateRules
new SplitTurretAimAnimation(),
new DefineSoundDefaults(),
new RenameWormSpawner(),
- new RemoveWithReloadingSpriteTurret()
+ new RemoveWithReloadingSpriteTurret(),
+ new IgnoreAbstractActors()
})
};