Lint check for invalid building footprint definitions.
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36
OpenRA.Mods.Common/Lint/CheckBuildingFootprint.cs
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36
OpenRA.Mods.Common/Lint/CheckBuildingFootprint.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Lint
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{
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class CheckBuildingFootprint : ILintRulesPass
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{
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public void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
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{
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foreach (var actorInfo in rules.Actors)
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{
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var building = actorInfo.Value.TraitInfoOrDefault<BuildingInfo>();
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if (building == null)
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continue;
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var footprint = building.Footprint.Where(x => !char.IsWhiteSpace(x)).ToArray();
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var dimension = building.Dimensions;
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if (footprint.Length != dimension.X * dimension.Y)
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emitError("Invalid building footprint/dimension for " + actorInfo.Key);
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}
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}
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}
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}
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@@ -179,6 +179,7 @@
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<Compile Include="HitShapes\Rectangle.cs" />
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<Compile Include="HitShapes\Capsule.cs" />
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<Compile Include="HitShapes\Circle.cs" />
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<Compile Include="Lint\CheckBuildingFootprint.cs" />
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<Compile Include="Lint\CheckSequences.cs" />
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<Compile Include="Lint\CheckPalettes.cs" />
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<Compile Include="Lint\CheckPlayers.cs" />
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