Implement height-aware map.Clamp(MPos).
This commit is contained in:
@@ -933,12 +933,62 @@ namespace OpenRA
|
||||
|
||||
public MPos Clamp(MPos uv)
|
||||
{
|
||||
if (MaximumTerrainHeight == 0)
|
||||
return (MPos)Clamp((PPos)uv);
|
||||
|
||||
// Already in bounds, so don't need to do anything.
|
||||
if (Contains(uv))
|
||||
if (ProjectedCellsCovering(uv).Any(containsTest))
|
||||
return uv;
|
||||
|
||||
// TODO: Account for terrain height
|
||||
return (MPos)Clamp((PPos)uv);
|
||||
// Clamping map coordinates is trickier than it might first look!
|
||||
// This needs to handle three nasty cases:
|
||||
// * The requested cell is well outside the map region
|
||||
// * The requested cell is near the top edge inside the map but outside the projected layer
|
||||
// * The clamped projected cell lands on a cliff face with no associated map cell
|
||||
//
|
||||
// Handling these cases properly requires abuse of our knowledge of the projection transform.
|
||||
//
|
||||
// The U coordinate doesn't change significantly in the projection, so clamp this
|
||||
// straight away and ensure the point is somewhere inside the map
|
||||
uv = cellProjection.Clamp(new MPos(uv.U.Clamp(Bounds.Left, Bounds.Right), uv.V));
|
||||
|
||||
// Project this guessed cell and take the first available cell
|
||||
// If it is projected outside the layer, then make another guess.
|
||||
var allProjected = ProjectedCellsCovering(uv);
|
||||
var projected = allProjected.Any() ? allProjected.First()
|
||||
: new PPos(uv.U, uv.V.Clamp(Bounds.Top, Bounds.Bottom));
|
||||
|
||||
// Clamp the projected cell to the map area
|
||||
projected = Clamp(projected);
|
||||
|
||||
// Project the cell back into map coordinates.
|
||||
// This may fail if the projected cell covered a cliff or another feature
|
||||
// where there is a large change in terrain height.
|
||||
var unProjected = Unproject(projected);
|
||||
if (!unProjected.Any())
|
||||
{
|
||||
// Adjust V until we find a cell that works
|
||||
for (var x = 2; x <= 2 * MaximumTerrainHeight; x++)
|
||||
{
|
||||
var dv = ((x & 1) == 1 ? 1 : -1) * x / 2;
|
||||
var test = new PPos(projected.U, projected.V + dv);
|
||||
if (!Contains(test))
|
||||
continue;
|
||||
|
||||
unProjected = Unproject(test);
|
||||
if (unProjected.Any())
|
||||
break;
|
||||
}
|
||||
|
||||
// This shouldn't happen. But if it does, return the original value and hope the caller doesn't explode.
|
||||
if (!unProjected.Any())
|
||||
{
|
||||
Log.Write("debug", "Failed to clamp map cell {0} to map bounds", uv);
|
||||
return uv;
|
||||
}
|
||||
}
|
||||
|
||||
return projected.V == Bounds.Bottom ? unProjected.MaxBy(x => x.V) : unProjected.MinBy(x => x.V);
|
||||
}
|
||||
|
||||
public PPos Clamp(PPos puv)
|
||||
|
||||
Reference in New Issue
Block a user