further unhacking to localise extended damage state stuff to JUST WALLS
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@@ -28,7 +28,6 @@ using OpenRA.Traits.Activities;
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namespace OpenRA.Traits
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{
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public enum DamageState { Normal, Half, Dead };
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public enum ExtendedDamageState { Normal, ThreeQuarter, Half, Quarter, Dead };
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// depends on the order of pips in WorldRenderer.cs!
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public enum PipType { Transparent, Green, Yellow, Red, Gray };
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