further unhacking to localise extended damage state stuff to JUST WALLS

This commit is contained in:
Chris Forbes
2010-03-27 10:11:24 +13:00
parent faa8f54e7c
commit 13e6711a3b
4 changed files with 27 additions and 27 deletions

View File

@@ -28,7 +28,6 @@ using OpenRA.Traits.Activities;
namespace OpenRA.Traits
{
public enum DamageState { Normal, Half, Dead };
public enum ExtendedDamageState { Normal, ThreeQuarter, Half, Quarter, Dead };
// depends on the order of pips in WorldRenderer.cs!
public enum PipType { Transparent, Green, Yellow, Red, Gray };