Use Armament.ReloadingCondition on RA V2
The new property makes the AmmoPool work-around obsolete.
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@@ -24,21 +24,14 @@ V2RL:
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Range: 4c0
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Armament:
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Weapon: SCUD
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PauseOnCondition: !ammo
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ReloadingCondition: reloading
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AutoTarget:
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ScanRadius: 10
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AmmoPool:
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Ammo: 1
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PipCount: 0
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AmmoCondition: ammo
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ReloadAmmoPool:
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Delay: 240
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Count: 1
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AttackFrontal:
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WithFacingSpriteBody:
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RequiresCondition: ammo
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RequiresCondition: !reloading
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WithFacingSpriteBody@EMPTY:
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RequiresCondition: !ammo
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RequiresCondition: reloading
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Sequence: empty-idle
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SelectionDecorations:
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Explodes:
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