(gecko) Allow mods to override order validation
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@@ -18,7 +18,7 @@ using OpenRA.Support;
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namespace OpenRA.Network
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{
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enum ConnectionState
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public enum ConnectionState
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{
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PreConnecting,
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NotConnected,
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@@ -26,7 +26,7 @@ namespace OpenRA.Network
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Connected,
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}
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interface IConnection : IDisposable
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public interface IConnection : IDisposable
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{
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int LocalClientId { get; }
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ConnectionState ConnectionState { get; }
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@@ -16,7 +16,7 @@ using OpenRA.FileFormats;
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namespace OpenRA.Network
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{
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class OrderManager : IDisposable
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public class OrderManager : IDisposable
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{
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readonly SyncReport syncReport;
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readonly FrameData frameData = new FrameData();
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@@ -27,14 +27,14 @@ namespace OpenRA.Network
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public static void ProcessOrder( OrderManager orderManager, World world, int clientId, Order order )
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{
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// Drop exploiting orders
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if (order.Subject != null && order.Subject.Owner.ClientIndex != clientId)
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if (world != null)
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{
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Game.Debug("Detected exploit order from {0}: {1}".F(clientId, order.OrderString));
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return;
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if (!world.WorldActor.TraitsImplementing<IValidateOrder>().All(vo =>
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vo.OrderValidation(orderManager, world, clientId, order)))
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return;
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}
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switch( order.OrderString )
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switch( order.OrderString )
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{
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case "Chat":
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{
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