(gecko) Allow mods to override order validation
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@@ -13,6 +13,7 @@ using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Network;
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namespace OpenRA.Traits
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{
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@@ -44,8 +45,10 @@ namespace OpenRA.Traits
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int OrderPriority { get; }
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bool CanTargetUnit( Actor self, Actor target, bool forceAttack, bool forceMove, ref string cursor );
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bool CanTargetLocation( Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, ref string cursor );
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}
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public interface IResolveOrder { void ResolveOrder(Actor self, Order order); }
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}
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public interface IResolveOrder { void ResolveOrder(Actor self, Order order); }
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public interface IValidateOrder { bool OrderValidation(OrderManager orderManager, World world, int clientId, Order order);
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}
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public interface IOrderCursor { string CursorForOrder(Actor self, Order order); }
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public interface IOrderVoice { string VoicePhraseForOrder(Actor self, Order order); }
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31
OpenRA.Game/Traits/ValidateOrder.cs
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31
OpenRA.Game/Traits/ValidateOrder.cs
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@@ -0,0 +1,31 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Network;
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namespace OpenRA.Traits
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{
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public class ValidateOrderInfo : TraitInfo<ValidateOrder> { }
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public class ValidateOrder : IValidateOrder
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{
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public bool OrderValidation(OrderManager orderManager, World world, int clientId, Order order)
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{
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// Drop exploiting orders
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if (order.Subject != null && order.Subject.Owner.ClientIndex != clientId)
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{
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Game.Debug("Detected exploit order from {0}: {1}".F(clientId, order.OrderString));
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return false;
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}
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return true;
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}
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}
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}
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