(gecko) Allow mods to override order validation
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@@ -18,7 +18,7 @@ using OpenRA.Support;
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namespace OpenRA.Network
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{
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enum ConnectionState
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public enum ConnectionState
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{
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PreConnecting,
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NotConnected,
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@@ -26,7 +26,7 @@ namespace OpenRA.Network
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Connected,
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}
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interface IConnection : IDisposable
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public interface IConnection : IDisposable
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{
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int LocalClientId { get; }
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ConnectionState ConnectionState { get; }
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@@ -16,7 +16,7 @@ using OpenRA.FileFormats;
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namespace OpenRA.Network
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{
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class OrderManager : IDisposable
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public class OrderManager : IDisposable
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{
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readonly SyncReport syncReport;
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readonly FrameData frameData = new FrameData();
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@@ -27,14 +27,14 @@ namespace OpenRA.Network
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public static void ProcessOrder( OrderManager orderManager, World world, int clientId, Order order )
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{
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// Drop exploiting orders
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if (order.Subject != null && order.Subject.Owner.ClientIndex != clientId)
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if (world != null)
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{
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Game.Debug("Detected exploit order from {0}: {1}".F(clientId, order.OrderString));
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return;
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if (!world.WorldActor.TraitsImplementing<IValidateOrder>().All(vo =>
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vo.OrderValidation(orderManager, world, clientId, order)))
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return;
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}
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switch( order.OrderString )
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switch( order.OrderString )
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{
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case "Chat":
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{
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@@ -221,6 +221,7 @@
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<Compile Include="Network\SyncReport.cs" />
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<Compile Include="Server\IServerExtension.cs" />
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<Compile Include="Server\NullServerExtension.cs" />
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<Compile Include="Traits\ValidateOrder.cs" />
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<Compile Include="TraitDictionary.cs" />
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<Compile Include="Traits\Activities\CancelableActivity.cs" />
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<Compile Include="Traits\SharesCell.cs" />
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@@ -257,4 +258,4 @@
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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</Project>
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@@ -13,6 +13,7 @@ using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Network;
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namespace OpenRA.Traits
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{
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@@ -44,8 +45,10 @@ namespace OpenRA.Traits
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int OrderPriority { get; }
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bool CanTargetUnit( Actor self, Actor target, bool forceAttack, bool forceMove, ref string cursor );
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bool CanTargetLocation( Actor self, int2 location, List<Actor> actorsAtLocation, bool forceAttack, bool forceMove, ref string cursor );
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}
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public interface IResolveOrder { void ResolveOrder(Actor self, Order order); }
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}
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public interface IResolveOrder { void ResolveOrder(Actor self, Order order); }
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public interface IValidateOrder { bool OrderValidation(OrderManager orderManager, World world, int clientId, Order order);
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}
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public interface IOrderCursor { string CursorForOrder(Actor self, Order order); }
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public interface IOrderVoice { string VoicePhraseForOrder(Actor self, Order order); }
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31
OpenRA.Game/Traits/ValidateOrder.cs
Normal file
31
OpenRA.Game/Traits/ValidateOrder.cs
Normal file
@@ -0,0 +1,31 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Network;
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namespace OpenRA.Traits
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{
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public class ValidateOrderInfo : TraitInfo<ValidateOrder> { }
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public class ValidateOrder : IValidateOrder
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{
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public bool OrderValidation(OrderManager orderManager, World world, int clientId, Order order)
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{
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// Drop exploiting orders
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if (order.Subject != null && order.Subject.Owner.ClientIndex != clientId)
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{
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Game.Debug("Detected exploit order from {0}: {1}".F(clientId, order.OrderString));
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return false;
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}
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return true;
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}
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}
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}
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