Import infantry subcell and actor stance
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@@ -58,24 +58,12 @@ namespace OpenRA.Mods.RA
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if (ticks == 0)
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{
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Actors["gunboat"].QueueActivity(new Move(new int2(50,59),1));
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Actors["Actor87"].QueueActivity(new Move(new int2(50,59),1)); // Gunboat
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}
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ticks++;
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if (ticks == 25*5)
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{
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Sound.PlayToPlayer(self.World.LocalPlayer,"reinfor1.aud");
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// Pathfinder does stupid crap, so hardcode the path we want
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var path = new List<int2>()
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{
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new int2(53,61),
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new int2(53,60),
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new int2(53,59),
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new int2(53,58),
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new int2(53,57),
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};
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DoReinforcements(self.World, new int2(54,61),new int2(54,57), new int2(53,53), new string[] {"e1","e1","e1"});
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}
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}
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@@ -84,6 +72,8 @@ namespace OpenRA.Mods.RA
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{
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world.AddFrameEndTask(w =>
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{
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Sound.PlayToPlayer(w.LocalPlayer,"reinfor1.aud");
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var a = w.CreateActor("lst", new TypeDictionary
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{
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new LocationInit( startPos ),
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