- bugfix in Format80
- fixed heisenburg-endianness in map loader
- THERES A BUG in the mix loading; I need another 4 bytes padding to load temperat.mix and snow.mix (not interior.mix, though)
- ShpViewer can now load and view map files
- Copy TEMPERAT, SNOW, INFERIOR (sic) mixes into $(SolutionDir) for this to work
- Left-click to reload tile-ID file, middle-click scrolls
- the tile-id file has some collisions between tile-sets, be careful about ordering if you change anything
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1081 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -35,7 +35,6 @@
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BitmapBuilder.cs" />
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@@ -50,6 +49,13 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ShpReader.cs" />
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<Compile Include="Terrain.cs" />
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<Compile Include="TileSet.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRa.Core\OpenRa.Core.csproj">
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<Project>{1B60782F-B2DD-43F1-B51D-B798485F317C}</Project>
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<Name>OpenRa.Core</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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