- bugfix in Format80

- fixed heisenburg-endianness in map loader
    - THERES A BUG in the mix loading; I need another 4 bytes padding to load temperat.mix and snow.mix (not interior.mix, though)
    - ShpViewer can now load and view map files
    - Copy TEMPERAT, SNOW, INFERIOR (sic) mixes into $(SolutionDir) for this to work
    - Left-click to reload tile-ID file, middle-click scrolls
    - the tile-id file has some collisions between tile-sets, be careful about ordering if you change anything


git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1081 993157c7-ee19-0410-b2c4-bb4e9862e678
This commit is contained in:
bob
2007-06-26 21:25:20 +00:00
parent f87448c958
commit 1438053505
15 changed files with 436 additions and 102 deletions

View File

@@ -35,7 +35,6 @@
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="BitmapBuilder.cs" />
@@ -50,6 +49,13 @@
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ShpReader.cs" />
<Compile Include="Terrain.cs" />
<Compile Include="TileSet.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRa.Core\OpenRa.Core.csproj">
<Project>{1B60782F-B2DD-43F1-B51D-B798485F317C}</Project>
<Name>OpenRa.Core</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.