Harvester uses pips to show load
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@@ -9,8 +9,7 @@ namespace OpenRa.Game.Traits
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interface ITick { void Tick(Actor self); }
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interface IRender { IEnumerable<Tuple<Sprite, float2, int>> Render(Actor self); }
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interface INotifyDamage { void Damaged(Actor self, DamageState ds); }
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interface INotifyDamageEx { void Damaged(Actor self, int damage, WarheadInfo warhead); }
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interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
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interface INotifyBuildComplete { void BuildingComplete (Actor self); }
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interface IOrder
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{
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