Harvester uses pips to show load

This commit is contained in:
unknown
2009-12-18 15:19:01 -08:00
19 changed files with 149 additions and 67 deletions

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@@ -57,7 +57,7 @@ Voice=VehicleVoice
LongDesc=Regenerates Fog of War in a small area \naround the unit.\n Unarmed
[ARTY]
Description=Artillery
Traits=Unit, Mobile, AttackBase, RenderUnit
Traits=Unit, Mobile, AttackBase, RenderUnit, Explodes
Voice=VehicleVoice
LongDesc=Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
[HARV]
@@ -607,10 +607,17 @@ ParaBomb
DogJaw
Heal
SCUD
UnitExplode
[TeslaZap]
RenderAsTesla=true
[UnitExplode]
Damage=500
Speed=100
Projectile=Invisible
Warhead=UnitExplodeWarhead
@@ -646,11 +653,19 @@ HollowPoint
Super
Organic
Nuke
UnitExplodeWarhead
[HE]
ImpactSound=kaboom25
WaterImpactSound=splash9
[UnitExplodeWarhead]
Spread=10
Verses=90%,75%,60%,25%,100%
Explosion=8
InfDeath=3
ImpactSound=kaboom15
[General]
OreChance=.02
LowPowerSlowdown=3