Rename ExtendedDamageState -> DamageState
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2
OpenRA.Mods.RA/AttackBase.cs
Executable file → Normal file
2
OpenRA.Mods.RA/AttackBase.cs
Executable file → Normal file
@@ -223,7 +223,7 @@ namespace OpenRA.Mods.RA
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if (self.Owner.Stances[underCursor.Owner] != Stance.Ally && !forceFire) return null;
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// don't allow healing of fully-healed stuff!
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if (underCursor.GetExtendedDamageState() == ExtendedDamageState.Undamaged) return null;
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if (underCursor.GetDamageState() == DamageState.Undamaged) return null;
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}
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else
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{
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