Rename ExtendedDamageState -> DamageState
This commit is contained in:
@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA
|
||||
return true; // wandered off faster than we could follow
|
||||
|
||||
if (attack.target.IsActor
|
||||
&& attack.target.Actor.GetExtendedDamageState() == ExtendedDamageState.Undamaged)
|
||||
&& attack.target.Actor.GetDamageState() == DamageState.Undamaged)
|
||||
return true; // fully healed
|
||||
|
||||
return false;
|
||||
@@ -60,7 +60,7 @@ namespace OpenRA.Mods.RA
|
||||
return inRange
|
||||
.Where(a => a != self && self.Owner.Stances[ a.Owner ] == Stance.Ally)
|
||||
.Where(a => !a.IsDead())
|
||||
.Where(a => a.traits.Contains<Health>() && a.GetExtendedDamageState() < ExtendedDamageState.Undamaged)
|
||||
.Where(a => a.traits.Contains<Health>() && a.GetDamageState() < DamageState.Undamaged)
|
||||
.Where(a => Combat.HasAnyValidWeapons(self, Target.FromActor(a)))
|
||||
.OrderBy(a => (a.Location - self.Location).LengthSquared)
|
||||
.FirstOrDefault();
|
||||
|
||||
Reference in New Issue
Block a user