Rename ExtendedDamageState -> DamageState

This commit is contained in:
Paul Chote
2010-07-30 21:40:40 +12:00
parent 028c5b5201
commit 1459ec483c
31 changed files with 70 additions and 70 deletions

View File

@@ -39,19 +39,19 @@ namespace OpenRA.Mods.RA
{
if (order.OrderString != "EngineerRepair") return null;
if (order.TargetActor == null) return null;
return (order.TargetActor.GetExtendedDamageState() == ExtendedDamageState.Undamaged) ? "goldwrench-blocked" : "goldwrench";
return (order.TargetActor.GetDamageState() == DamageState.Undamaged) ? "goldwrench-blocked" : "goldwrench";
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return (order.OrderString == "EngineerRepair"
&& order.TargetActor.GetExtendedDamageState() < ExtendedDamageState.Undamaged) ? "Attack" : null;
&& order.TargetActor.GetDamageState() < DamageState.Undamaged) ? "Attack" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "EngineerRepair"
&& order.TargetActor.GetExtendedDamageState() < ExtendedDamageState.Undamaged)
&& order.TargetActor.GetDamageState() < DamageState.Undamaged)
{
if (self.Owner == self.World.LocalPlayer)
self.World.AddFrameEndTask(w =>