Rename ExtendedDamageState -> DamageState

This commit is contained in:
Paul Chote
2010-07-30 21:40:40 +12:00
parent 028c5b5201
commit 1459ec483c
31 changed files with 70 additions and 70 deletions

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA
{
public void Damaged(Actor self, AttackInfo e)
{
if (e.ExtendedDamageState == ExtendedDamageState.Dead)
if (e.DamageState == DamageState.Dead)
{
var weapon = ChooseWeaponForExplosion(self);
if (weapon != null)