Rename ExtendedDamageState -> DamageState

This commit is contained in:
Paul Chote
2010-07-30 21:40:40 +12:00
parent 028c5b5201
commit 1459ec483c
31 changed files with 70 additions and 70 deletions

10
OpenRA.Mods.RA/Render/RenderBuildingWarFactory.cs Executable file → Normal file
View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Render
string GetPrefix(Actor self)
{
return self.GetExtendedDamageState() <= ExtendedDamageState.Half ? "damaged-" : "";
return self.GetDamageState() <= DamageState.Half ? "damaged-" : "";
}
public RenderWarFactory(Actor self)
@@ -53,14 +53,14 @@ namespace OpenRA.Mods.RA.Render
public void Damaged(Actor self, AttackInfo e)
{
if (!e.ExtendedDamageStateChanged) return;
if (!e.DamageStateChanged) return;
switch( e.ExtendedDamageState )
switch( e.DamageState )
{
case ExtendedDamageState.ThreeQuarter: case ExtendedDamageState.Normal: case ExtendedDamageState.Undamaged:
case DamageState.ThreeQuarter: case DamageState.Normal: case DamageState.Undamaged:
roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-",""));
break;
case ExtendedDamageState.Half: case ExtendedDamageState.Quarter:
case DamageState.Half: case DamageState.Quarter:
roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name);
break;
}