Add option to limit render fps to game tick rate
This helps slow systems that struggle to render 2 frames per game tick.
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@@ -192,6 +192,9 @@ namespace OpenRA
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[Desc("At which frames per second to cap the framerate.")]
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public int MaxFramerate = 60;
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[Desc("Set a frame rate limit of 1 render frame per game simulation frame (overrides CapFramerate/MaxFramerate).")]
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public bool CapFramerateToGameFps = false;
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[Desc("Disable the OpenGL debug message callback feature.")]
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public bool DisableGLDebugMessageCallback = false;
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