Adjust IRadarSignature to support per-cell colors.
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@@ -305,13 +305,12 @@ namespace OpenRA.Mods.Common.Widgets
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if (!t.Actor.IsInWorld || world.FogObscures(t.Actor))
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continue;
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var color = t.Trait.RadarSignatureColor(t.Actor);
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foreach (var cell in t.Trait.RadarSignatureCells(t.Actor))
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{
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var uv = cell.ToMPos(world.Map);
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var uv = cell.First.ToMPos(world.Map);
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if (world.Map.Bounds.Contains(uv.U, uv.V))
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colors[(uv.V + dy) * stride + uv.U + dx] = color.ToArgb();
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colors[(uv.V + dy) * stride + uv.U + dx] = cell.Second.ToArgb();
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}
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}
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}
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