Replace INotifyBuildComplete in render traits with conditions.
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@@ -68,8 +68,10 @@ namespace OpenRA.Mods.Common.Traits.Render
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bridgeLayer = init.World.WorldActor.Trait<BridgeLayer>();
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}
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protected override void OnBuildComplete(Actor self)
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protected override void TraitEnabled(Actor self)
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{
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base.TraitEnabled(self);
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if (bridgeInfo.AOffset != CVec.Zero)
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UpdateNeighbour(bridgeInfo.AOffset);
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