Replace INotifyBuildComplete in render traits with conditions.
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@@ -15,7 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Render trait that varies the animation frame based on the AttackCharges trait's charge level.")]
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class WithChargeAnimationInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<AttackChargesInfo>
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class WithChargeAnimationInfo : ConditionalTraitInfo, Requires<WithSpriteBodyInfo>, Requires<AttackChargesInfo>
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{
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[SequenceReference]
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[Desc("Sequence to use for the charge levels.")]
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@@ -24,26 +24,25 @@ namespace OpenRA.Mods.Common.Traits.Render
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[Desc("Which sprite body to play the animation on.")]
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public readonly string Body = "body";
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public object Create(ActorInitializer init) { return new WithChargeAnimation(init.Self, this); }
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public override object Create(ActorInitializer init) { return new WithChargeAnimation(init.Self, this); }
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}
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class WithChargeAnimation : INotifyBuildComplete
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class WithChargeAnimation : ConditionalTrait<WithChargeAnimationInfo>
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{
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readonly WithChargeAnimationInfo info;
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readonly WithSpriteBody wsb;
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readonly AttackCharges attackCharges;
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public WithChargeAnimation(Actor self, WithChargeAnimationInfo info)
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: base(info)
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{
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this.info = info;
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wsb = self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == info.Body);
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attackCharges = self.Trait<AttackCharges>();
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}
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void INotifyBuildComplete.BuildingComplete(Actor self)
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protected override void TraitEnabled(Actor self)
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{
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var attackChargesInfo = (AttackChargesInfo)attackCharges.Info;
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wsb.DefaultAnimation.PlayFetchIndex(wsb.NormalizeSequence(self, info.Sequence),
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wsb.DefaultAnimation.PlayFetchIndex(wsb.NormalizeSequence(self, Info.Sequence),
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() => int2.Lerp(0, wsb.DefaultAnimation.CurrentSequence.Length, attackCharges.ChargeLevel, attackChargesInfo.ChargeLevel + 1));
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}
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}
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