Replace INotifyBuildComplete in render traits with conditions.

This commit is contained in:
Paul Chote
2018-10-05 20:16:36 +00:00
committed by abcdefg30
parent 26b0a06a17
commit 14607f55c5
28 changed files with 152 additions and 407 deletions

View File

@@ -15,7 +15,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
[Desc("Render overlay that varies the animation frame based on the AttackCharges trait's charge level.")]
class WithChargeOverlayInfo : ITraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
class WithChargeOverlayInfo : PausableConditionalTraitInfo, Requires<WithSpriteBodyInfo>, Requires<RenderSpritesInfo>
{
[SequenceReference]
[Desc("Sequence to use for the charge levels.")]
@@ -27,46 +27,33 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Custom palette is a player palette BaseName")]
public readonly bool IsPlayerPalette = false;
public object Create(ActorInitializer init) { return new WithChargeOverlay(init.Self, this); }
public override object Create(ActorInitializer init) { return new WithChargeOverlay(init.Self, this); }
}
class WithChargeOverlay : INotifyBuildComplete, INotifySold, INotifyDamageStateChanged
class WithChargeOverlay : PausableConditionalTrait<WithChargeOverlayInfo>, INotifyDamageStateChanged
{
readonly WithChargeOverlayInfo info;
readonly Animation overlay;
readonly RenderSprites rs;
readonly WithSpriteBody wsb;
bool buildComplete;
public WithChargeOverlay(Actor self, WithChargeOverlayInfo info)
: base(info)
{
this.info = info;
rs = self.Trait<RenderSprites>();
wsb = self.Trait<WithSpriteBody>();
var rs = self.Trait<RenderSprites>();
var wsb = self.Trait<WithSpriteBody>();
var attackCharges = self.Trait<AttackCharges>();
var attackChargesInfo = (AttackChargesInfo)attackCharges.Info;
overlay = new Animation(self.World, rs.GetImage(self));
overlay = new Animation(self.World, rs.GetImage(self), () => IsTraitPaused);
overlay.PlayFetchIndex(wsb.NormalizeSequence(self, info.Sequence),
() => int2.Lerp(0, overlay.CurrentSequence.Length, attackCharges.ChargeLevel, attackChargesInfo.ChargeLevel + 1));
rs.Add(new AnimationWithOffset(overlay, null, () => !buildComplete, 1024),
rs.Add(new AnimationWithOffset(overlay, null, () => IsTraitDisabled, 1024),
info.Palette, info.IsPlayerPalette);
}
void INotifyBuildComplete.BuildingComplete(Actor self)
{
buildComplete = true;
}
void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
{
overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, info.Sequence));
overlay.ReplaceAnim(RenderSprites.NormalizeSequence(overlay, e.DamageState, Info.Sequence));
}
void INotifySold.Selling(Actor self) { buildComplete = false; }
void INotifySold.Sold(Actor self) { }
}
}