diff --git a/OpenRA.Game/GameRules/Settings.cs b/OpenRA.Game/GameRules/Settings.cs index 9712dd8417..9bb57d1b50 100755 --- a/OpenRA.Game/GameRules/Settings.cs +++ b/OpenRA.Game/GameRules/Settings.cs @@ -39,7 +39,7 @@ namespace OpenRA.GameRules public class GraphicSettings { - public string Renderer = "Cg"; + public string Renderer = "Gl"; public WindowMode Mode = WindowMode.PseudoFullscreen; public int2 FullscreenSize = new int2(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height); public int2 WindowedSize = new int2(1024, 768); diff --git a/packaging/osx/template.app/Contents/MacOS/OpenRA b/packaging/osx/template.app/Contents/MacOS/OpenRA index 5be9c55465..98406f50e8 100755 --- a/packaging/osx/template.app/Contents/MacOS/OpenRA +++ b/packaging/osx/template.app/Contents/MacOS/OpenRA @@ -75,7 +75,7 @@ fi # Run the game cd "${GAME_PATH}" -"${EXE_PATH}"mono --debug "OpenRA.Game.exe" Game.Mods=$MOD Graphics.Renderer=Gl SupportDir=~/Library/"Application Support"/OpenRA +"${EXE_PATH}"mono --debug "OpenRA.Game.exe" Game.Mods=$MOD SupportDir=~/Library/"Application Support"/OpenRA # Did we crash? STATUS=$?