Remove "en" from fluent file paths.
This commit is contained in:
75
mods/ra/fluent/campaign.ftl
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75
mods/ra/fluent/campaign.ftl
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## world
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dropdown-difficulty =
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.label = Difficulty
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.description = The difficulty of the mission.
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options-difficulty =
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.easy = Easy
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.normal = Normal
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.hard = Hard
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## player
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bot-campaign-ai =
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.name = Campaign Player AI
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## campaign-rules.yaml
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actor-crate-name = Crate
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## campaign-tooltips.yaml
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actor-technology-center-name = Technology Center
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## allies-05a, allies-05b, allies-05c, negotiations
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actor-prison-name = Prison
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## fall-of-greece-1-personal-war, situation-critical
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actor-strategic-bomber-name = Strategic Bomber
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## fall-of-greece-1-personal-war, mousetrap
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actor-stavros-name = Stavros
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## intervention
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actor-air-force-hq-name = Soviet Air Force HQ
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actor-mainland-name = Reach the mainland
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actor-givefix-name = Weapons Factory or Helipad
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## monster-tank-madness
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actor-demitri-name = Dr. Demitri
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actor-5tnk =
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.name = Super Tank
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.generic-name = Super Tank
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actor-5tnk-husk-name = Husk (Super Tank)
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## mousetrap
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actor-gas-name = Gas
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## sarin-gas-2-down-under
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actor-offiser-name = Officer
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## sarin-gas-3-controlled-burn
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actor-sarin-processing-plant-name = Sarin Processing Plant
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## siberian-conflict-1-fresh-tracks
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actor-atomic-material-name = Atomic Material
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## situation-critical
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actor-scientist-name = Scientist
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## soviet-soldier-volkov-n-chitzkoi
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actor-afac =
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.name = Alloy Facility
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.generic-name = Alloy Facility
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actor-ccen =
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.name = Control Center
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.generic-name = Control Center
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actor-hgun-name = Heavy Turret Prototype
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actor-zkoi =
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.name = Chitzkoi
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.generic-name = Cyborg Dog
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## situation-critical, soviet-soldier-volkov-n-chitzkoi
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actor-volk-name = Volkov
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181
mods/ra/fluent/chrome.ftl
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181
mods/ra/fluent/chrome.ftl
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## gamesave-loading.yaml
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label-gamesave-loading-screen-title = Loading Saved Game
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label-gamesave-loading-screen-desc = Press Escape to cancel loading and return to the main menu
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## ingame-observer.yaml
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button-observer-widgets-pause-tooltip = Pause
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button-observer-widgets-play-tooltip = Play
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button-observer-widgets-slow =
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.tooltip = Slow speed
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.label = 50%
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button-observer-widgets-regular =
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.tooltip = Regular speed
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.label = 100%
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button-observer-widgets-fast =
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.tooltip = Fast speed
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.label = 200%
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button-observer-widgets-maximum =
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.tooltip = Maximum speed
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.label = MAX
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label-basic-stats-player-header = Player
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label-basic-stats-cash-header = Cash
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label-basic-stats-power-header = Power
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label-basic-stats-kills-header = Kills
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label-basic-stats-deaths-header = Deaths
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label-basic-stats-assets-destroyed-header = Destroyed
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label-basic-stats-assets-lost-header = Lost
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label-basic-stats-experience-header = Score
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label-basic-stats-actions-min-header = APM
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label-economy-stats-player-header = Player
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label-economy-stats-cash-header = Cash
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label-economy-stats-income-header = Income
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label-economy-stats-assets-header = Assets
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label-economy-stats-earned-header = Earned
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label-economy-stats-spent-header = Spent
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label-economy-stats-harvesters-header = Harvesters
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label-economy-stats-derricks-header = Oil Derricks
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label-production-stats-player-header = Player
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label-production-stats-header = Production
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label-support-powers-player-header = Player
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label-support-powers-header = Support Powers
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label-army-player-header = Player
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label-army-header = Army
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label-combat-stats-player-header = Player
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label-combat-stats-assets-destroyed-header = Destroyed
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label-combat-stats-assets-lost-header = Lost
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label-combat-stats-units-killed-header = U. Killed
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label-combat-stats-units-dead-header = U. Lost
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label-combat-stats-buildings-killed-header = B. Killed
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label-combat-stats-buildings-dead-header = B. Lost
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label-combat-stats-army-value-header = Army Value
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label-combat-stats-vision-header = Vision
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## ingame-observer.yaml, ingame-player.yaml
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label-mute-indicator = Audio Muted
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button-top-buttons-options-tooltip = Options
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## ingame-player.yaml
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supportpowers-support-powers-palette =
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.ready = READY
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.hold = ON HOLD
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button-command-bar-attack-move =
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.tooltip = Attack Move
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.tooltipdesc = Selected units will move to the desired location
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and attack any enemies they encounter en route.
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Hold <(Ctrl)> while targeting to order an Assault Move
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that attacks any units or structures encountered en route.
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Left-click icon then right-click on target location.
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button-command-bar-force-move =
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.tooltip = Force Move
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.tooltipdesc = Selected units will move to the desired location
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- Default activity for the target is suppressed
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- Vehicles will attempt to crush enemies at the target location
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- Helicopters will land at the target location
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- Chrono Tanks will teleport towards the target location
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Left-click icon then right-click on target.
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Hold <(Alt)> to activate temporarily while commanding units.
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button-command-bar-force-attack =
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.tooltip = Force Attack
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.tooltipdesc = Selected units will attack the targeted unit or location
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- Default activity for the target is suppressed
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- Allows targeting of own or ally forces
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- Long-range artillery units will always target the
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location, ignoring units and buildings
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Left-click icon then right-click on target.
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Hold <(Ctrl)> to activate temporarily while commanding units.
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button-command-bar-guard =
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.tooltip = Guard
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.tooltipdesc = Selected units will follow the targeted unit.
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Left-click icon then right-click on target unit.
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button-command-bar-deploy =
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.tooltip = Deploy
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.tooltipdesc = Selected units will perform their default deploy activity
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- MCVs will unpack into a Construction Yard
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- Construction Yards will re-pack into a MCV
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- Transports will unload their passengers
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- Demolition Trucks and MAD Tanks will self-destruct
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- Minelayers will deploy a mine
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- Aircraft will return to base
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Acts immediately on selected units.
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button-command-bar-scatter =
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.tooltip = Scatter
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.tooltipdesc = Selected units will stop their current activity
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and move to a nearby location.
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Acts immediately on selected units.
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button-command-bar-stop =
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.tooltip = Stop
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.tooltipdesc = Selected units will stop their current activity.
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Selected buildings will reset their rally point.
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Acts immediately on selected targets.
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button-command-bar-queue-orders =
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.tooltip = Waypoint Mode
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.tooltipdesc = Use Waypoint Mode to give multiple linking commands
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to the selected units. Units will execute the commands
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immediately upon receiving them.
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Left-click icon then give commands in the game world.
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Hold <(Shift)> to activate temporarily while commanding units.
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button-stance-bar-attackanything =
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.tooltip = Attack Anything Stance
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.tooltipdesc = Set the selected units to Attack Anything stance:
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- Units will attack enemy units and structures on sight
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- Units will pursue attackers across the battlefield
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button-stance-bar-defend =
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.tooltip = Defend Stance
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.tooltipdesc = Set the selected units to Defend stance:
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- Units will attack enemy units on sight
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- Units will not move or pursue enemies
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button-stance-bar-returnfire =
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.tooltip = Return Fire Stance
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.tooltipdesc = Set the selected units to Return Fire stance:
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- Units will retaliate against enemies that attack them
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- Units will not move or pursue enemies
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button-stance-bar-holdfire =
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.tooltip = Hold Fire Stance
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.tooltipdesc = Set the selected units to Hold Fire stance:
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- Units will not fire upon enemies
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- Units will not move or pursue enemies
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button-top-buttons-beacon-tooltip = Place Beacon
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button-top-buttons-sell-tooltip = Sell
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button-top-buttons-power-tooltip = Power Down
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button-top-buttons-repair-tooltip = Repair
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productionpalette-sidebar-production-palette =
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.ready = READY
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.hold = ON HOLD
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button-production-types-building-tooltip = Buildings
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button-production-types-defense-tooltip = Defense
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button-production-types-infantry-tooltip = Infantry
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button-production-types-vehicle-tooltip = Vehicles
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button-production-types-aircraft-tooltip = Aircraft
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button-production-types-naval-tooltip = Naval
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button-production-types-scroll-up-tooltip = Scroll up
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button-production-types-scroll-down-tooltip = Scroll down
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8
mods/ra/fluent/hotkeys.ftl
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8
mods/ra/fluent/hotkeys.ftl
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## hotkeys.yaml
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hotkey-description-productiontypebuilding = Building Tab
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hotkey-description-productiontypedefense = Defense Tab
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hotkey-description-productiontypeinfantry = Infantry Tab
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hotkey-description-productiontypevehicle = Vehicle Tab
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hotkey-description-productiontypeaircraft = Aircraft Tab
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hotkey-description-productiontypenaval = Naval Tab
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hotkey-description-powerdown = Power-down mode
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435
mods/ra/fluent/lua.ftl
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435
mods/ra/fluent/lua.ftl
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## campaign.lua
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objective-failed = Objective Failed
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objective-completed = Objective Completed
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primary = Primary
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secondary = Secondary
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new-primary-objective = New Primary Objective
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new-secondary-objective = New Secondary Objective
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## allies-01, allies-03, allies-05abc, evacuation, personal-war
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tanya = Tanya
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## allies-01
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extract-einstein-helicopter = Wait for the helicopter and extract Einstein.
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find-einstein = Find Einstein.
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einstein-survive = Einstein must survive.
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protect-civilians = Protect all civilians.
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## allies-01, allies-03, allies-05abc, evacuation, negotiations
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tanya-rules-of-engagement = Commander, I require your direct orders to fire under the rules of engagement!
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# allies-01, allies-05abc, evacuation
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tanya-survive = Tanya must survive.
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## allies-02, soviet-06
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escort-convoy = Escort the convoy.
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## allies-02
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convoy-arrived = The Convoy has arrived!
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secure-convoy = Secure the convoy's path.
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eliminate-soviets = Eliminate the entire Soviet presence in this area.
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## allies-03a
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destroy-oilpumps = Destroy all Soviet oil pumps.
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## allies-03b
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find-lost-tanks = Find our lost tanks.
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## allies-03ab
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destroy-bridges = Destroy all bridges.
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free-prisoners = Free all Allied soldiers and keep them alive.
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## allies-04
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destroy-soviet-units-buildings = Destroy all Soviet units and buildings in this region.
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destroy-convoys = Eliminate all passing Soviet convoys.
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## allies-05a
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extract-transport = Get all your forces aboard the transport.
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# allies-05abc
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spy = Spy
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disguise-spy = Commander! You have to disguise me in order to get through the enemy patrols.
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battlefield-control = Battlefield Control
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skip-heroics = Good work! But next time, skip the heroics!
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rescue-tanya = Rescue Tanya.
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eliminate-soviet-units = Eliminate all Soviet units in this area.
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infiltrate-warfactory = Infiltrate the Soviet War Factory.
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destroy-sam-sites-blocker = Destroy all four SAM Sites blocking
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our reinforcements' helicopter from landing.
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# allies-06ab
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soviet-tech-centers-discovered = Soviet tech center coordinates discovered.
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destroy-soviet-buildings-units = Destroy all Soviet buildings and units in the area.
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do-not-capture-tech-centers = Do not capture the tech centers! Infiltrate one with a spy.
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infiltrate-tech-center-spy = Infiltrate one of the Soviet tech centers with a spy.
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capture-radar-shore = Capture the Radar Dome near the shore.
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build-naval-yard-redeploy-mcv = Secure a foothold and build a Naval Yard.
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Redeploy the MCV if needed.
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# allies-07
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enemy-approaching = Enemy approaching.
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soviet-armored-battalion-arrives-in = Soviet armored battalion arrives in { $time }
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destroy-all-soviet-sub-pens = Destroy all Soviet Submarine Pens.
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clear-area-all-subs = Clear the area of all Submarine activity.
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## allies-07, soviet-05
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capture-radar-dome = Capture the Radar Dome.
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## soviet-04ab, soviet-05
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defeat-allied-forces = Defeat the Allied forces.
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## allies-08ab
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experiment-successful = The experiment is a success!
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chronosphere-experiment-complete-in = Chronosphere experiment completes in { $time }
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defend-chronosphere-tech-center = Defend the Chronosphere and Technology Center
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at all costs.
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chronosphere-needs-power = The Chronosphere must have power when the
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timer runs out.
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evacuate-scientists-from-island = Evacuate all scientists from the island to
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the west.
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## allies09a
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extract-kosygin = Extract Kosygin and
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get him back to your base.
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infiltrate-soviet-command-center-contact-kosygin = Infiltrate the Soviet Command Center and
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contact Kosygin.
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kosygin-must-survive = Kosygin must survive.
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## allies-10a
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we-are-too-late = We're too late!
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incoming-transmission-capitalized = INCOMING TRANSMISSION.
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deactivate-four-missiles = Commander, we are tracking four missiles. They must be deactivated! We are scrambling a team to assault the missile control bunker. Clear the way and capture the enemy command center. Hurry!
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capture-enemy-command-center = Capture the enemy Command Center. Hurry!
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disable-atomic-weapons = Find a way to take the atomic weapons offline.
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## allies-10b
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nuclear-missile-deactivated = Nuclear missile deactivated.
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reach-target-in = Nuclear missiles will reach their targets in { $time }
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get-engineers-to-consoles = Get your engineers to each launch control center.
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spare-the-scientists = Spare the scientists; they are more valuable as
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prisoners of war.
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## allies-13
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place-explosive-charges = Place explosive charges on all generators.
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steal-supplies = Secure the base's supply cache.
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explosive-charge-placed = Explosive charge placed.
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engineer = Engineer
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old-flametowers = Commander, the flame towers in this base are older models. We should be able to get closer.
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be-sneaky = Be careful, we don't want to alert these guys.
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soldier = Soldier
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## ant-01
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allied-forces-have-arrived = Allied forces have arrived!
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defend-outpost-until-reinforcements-arrive = Defend the outpost until reinforcements arrive.
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reinforcements-arrive-in = Reinforcements arrive in { $time }
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find-outpost = Find the outpost.
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## ants-03
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gas-every-ant-nest = Gas every ant nest.
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kill-every-ant-above-ground = Kill every ant lurking above ground.
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## evacuation
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allied-reinforcements-arrive-in = Allied reinforcements arrive in { $time }
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wait-for-helicopter-extract-einstein = Wait for a helicopter at the LZ and extract Einstein.
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keep-einstein-alive-at-all-costs = Keep Einstein alive at all costs.
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find-einstein-crashed-helicopter = Find Einstein's crashed helicopter.
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destroy-sam-sites = Destroy the SAM sites.
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hold-position-protect-base = Hold your position and protect the base.
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do-not-lose-more-than = Do not lose more than { $units } units.
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take-out-the-soviet-power-grid = Disable the Soviet power grid.
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## exodus
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units-evacuated = { $evacuated } / { $threshold } units evacuated.
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evacuate-units = Evacuate { $threshold } units.
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destroy-nearby-soviet-airbases = Destroy the nearby Soviet airbases.
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evacuate-at-least-one-gap-generator = Save at least one Mobile Gap Generator.
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transferring-funds = Transferring funds.
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co-commander-missing = Co-Commander is missing
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## fall-of-greece-01-personal-war
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civilians-manual-targeting = Commander, there are several civilians in the area.
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We need you to designate targets.
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soviet-aircraft-armor-moving-in = Alfa Niner this is Lima One Six. Be advised, Soviet aircraft and armor are moving into your AO.
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headquarters = Headquarters
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extraction-point-compromised-evacuate-base = Extraction point compromised. Evacuate the base!
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new-extraction-point-northwest = New extraction point has been setup to the northwest.
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stalin-will-pay = Stalin will pay for what he has done today!
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I will bury him with my own hands!
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stavros = Stavros
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keep-stavros-tanya-alive = Keep Stavros and Tanya alive.
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get-tanya-stavros-helicopter = Get Stavros and Tanya to the extraction helicopter.
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## fall-of-greece-2-evacuation
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civilians-evacuated = { $evacuated } / { $threshold } civilians evacuated
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chinook-assist-evacuation = Alfa Niner this is Pegasus. We are on site and ready to assist with the evacuation.
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chinook-pilot = Chinook pilot
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rescue-civilians-island-shelter-easy = Evacuate at least half of the civilians to the island
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shelter.
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rescue-civilians-island-shelter-normal = Evacuate at least three-quarters of the civilians to
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the island shelter.
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rescue-civilians-island-shelter-hard = Evacuate all civilians to the island shelter.
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clear-enemy-submarines = Clear the area of enemy submarine activity.
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## fort-lonestar
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no-more-waves = The onslaught is almost over! No more waves remain.
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defend-fort-lonestar = Defend Fort Lonestar at all costs!
|
||||
lonestar-ai-sold-its-walls = Lonestar AI { $id } sold its walls for better combat performance.
|
||||
|
||||
## in-the-nick-of-time
|
||||
friendlies-coming-out = Friendlies coming out!
|
||||
medic = Medic
|
||||
get-scientists-evacuation-point = Commander, we're detecting Soviet transports headed your way. Get the scientists back to the extraction point in the southeast!
|
||||
landcom-16-capitalized = LANDCOM 16
|
||||
scientists-killed-in-command-center = The scientists were in the Command Center!
|
||||
chronosphere-explodes-in = Chronosphere explodes in { $time }
|
||||
rescue-scientists-extraction-point = Rescue the scientists and escort them back to the
|
||||
extraction point.
|
||||
|
||||
## in-the-nick-of-time, situation-critical
|
||||
too-late = We're too late!
|
||||
|
||||
## infiltration
|
||||
secure-laboratory-guards = Eliminate the guards to secure the laboratory.
|
||||
destroy-remaining-soviet-presence = Destroy the remaining Soviet presence.
|
||||
infiltrate-laboratory = Infiltrate the laboratory with a spy undetected.
|
||||
secure-lab-in = Secure lab in: { $time }
|
||||
soviet-research-lab-not-secured-in-time = The Soviet research laboratory was not secured in time.
|
||||
|
||||
## intervention
|
||||
percentage-village-destroyed = { $percentage }% of the village destroyed.
|
||||
save-village = Save the village.
|
||||
mcv-main-island = Get your MCV to the main island.
|
||||
capture-air-force-hq = Find and capture the enemy Air Force HQ.
|
||||
|
||||
## monster-tank-madness
|
||||
find-demitri = Find Dr. Demitri. He is likely hiding in the village
|
||||
to the far south.
|
||||
reprogram-super-tanks = Reprogram the Super Tanks by infiltrating
|
||||
the Soviet Radar Dome with a spy.
|
||||
defend-outpost = Defend and repair our outpost.
|
||||
super-tank-self-destruct-t-minus-3 = In 3 minutes the super tanks will self-destruct.
|
||||
evacuate-demitri = Evacuate Dr. Demitri with the helicopter waiting
|
||||
at our outpost.
|
||||
super-tank-self-destruct-in = The Super Tanks will self-destruct in { $time }
|
||||
super-tanks-destroyed = The Super Tanks have been destroyed!
|
||||
eliminate-super-tanks = Destroy all remaining Super Tanks.
|
||||
steal-money-outpost = Use the Thief to steal funds from the nearby outpost.
|
||||
cross-river = Secure transportation to the mainland.
|
||||
find-outpost-and-repair = Find our outpost and start repairs.
|
||||
evacuate-civilian-hospital = Evacuate all civilians from the hospital.
|
||||
demitri-extracted-super-tanks-destroyed = Dr. Demitri has been safely extracted, and the Super Tanks have been dealt with.
|
||||
|
||||
## mousetrap
|
||||
all-engineers-killed = All engineers have been killed.
|
||||
kill-stavros = Kill Stavros.
|
||||
sabotage-facility = Sabotage the facility using our engineers.
|
||||
|
||||
## negotiations
|
||||
all-hostages-killed = All hostages were killed.
|
||||
church-destroyed = The church was destroyed.
|
||||
free-hostages = Find and rescue the hostages.
|
||||
get-hostages-to-church = Get the hostages to the church.
|
||||
signal-for-reinforcements = Signal for reinforcements at the drop-off point.
|
||||
guide-thank-you = Thank you! I'll help you get into town!
|
||||
guide-follow-me = Follow me!
|
||||
guide-patrol-coming = Uh oh, a patrol is coming this way.
|
||||
guide-come-this-way = Come this way! Hurry!
|
||||
guide-safe-to-move = It's safe now. Let's go.
|
||||
hostage-dies-in = Hostage dies in { $time }
|
||||
keep-all-hostages-alive = Keep all hostages alive.
|
||||
|
||||
## production-disruption, shock-therapy
|
||||
capture-enemy-radar-dome = Capture the enemy Radar Dome.
|
||||
|
||||
## production-disruption
|
||||
destroy-escaping-submarine = Destroy the submarine before it escapes!
|
||||
submarine-escapes = The submarine is heading for open sea!
|
||||
submarine-construction-complete-in = Submarine construction complete in { $time }
|
||||
destroy-soviet-sub-pen = Destroy the Soviet Submarine Pen.
|
||||
power-down-tesla-coils = Cut power to the Tesla Coils.
|
||||
|
||||
## sarin-gas-1-crackdown, soviet09
|
||||
convoy-truck-escaping = Convoy truck attempting to escape!
|
||||
|
||||
## sarin-gas-1-crackdown
|
||||
prevent-soviet-trucks-escaping = Prevent the Soviet convoy trucks from escaping.
|
||||
clear-sector-soviet-presence = Clear the sector of all Soviet presence.
|
||||
infiltrate-radar-reveal-escape-routes = Infiltrate the Soviet Radar Dome to reveal convoy
|
||||
escape routes.
|
||||
|
||||
## sarin-gas-2-down-under, situation-critical
|
||||
scientist = Scientist
|
||||
|
||||
## sarin-gas-2-down-under
|
||||
flame-turret-deactivated = Flame Turret deactivated.
|
||||
console = Console
|
||||
sarin-dispenser-activated = Sarin Nerve Gas dispensers activated.
|
||||
tesla-coil-deactivated = Tesla Coil deactivated.
|
||||
tesla-coil-activated = Initialising Tesla Coil defense.
|
||||
prisoners-escaping = Warning, prisoners are attempting to escape!
|
||||
intercom = Intercom
|
||||
hurry-base-compromised = The base is compromised. We have to hurry the execution!
|
||||
soviet-officer = Soviet Officer
|
||||
prepare-to-fire = Prepare to Fire!
|
||||
fire = Fire!
|
||||
thanks-for-rescue = Thanks for the rescue!
|
||||
move-nuclear-outside = The Soviets have an unstable nuclear device stored here
|
||||
- help me move it out of the facility!
|
||||
exit-clear-hopefully = I hope the exit is clear!
|
||||
reach-eastern-exit = Reach the eastern facility exit.
|
||||
free-tanya-keep-alive = Free Tanya and keep her alive.
|
||||
kill-soviet-officers-scientists = Kill all Soviet officers and scientists.
|
||||
steal-soviet-mammoth-tank = Steal a Soviet Mammoth Tank.
|
||||
no-casualties = Ensure no soldier or civilian
|
||||
under your command is lost.
|
||||
|
||||
## sarin-gas-3-controlled-burn
|
||||
capture-sarin-plants-intact = Capture all Sarin processing plants intact.
|
||||
destroy-enemy-compound = Destroy the enemy compound.
|
||||
cut-power-east = Cut the power to the eastern base.
|
||||
|
||||
## shock-therapy
|
||||
destroy-opposition = Destroy all who oppose us.
|
||||
|
||||
## siberian-conflict-1-fresh-tracks
|
||||
first-trucks-entering = First trucks entering your AO.
|
||||
first-trucks-arrive-in = First trucks arrive in { $time }
|
||||
destroy-soviet-convoy = Destroy all Soviet convoy trucks.
|
||||
destroy-bridges-slow-convoy = Demolish the nearby bridges to slow down
|
||||
the convoys.
|
||||
|
||||
## siberian-conflict-3-wasteland, negotiations
|
||||
destroy-soviet-units-infrastructure = Destroy all Soviet units and structures.
|
||||
|
||||
## situation-critical
|
||||
plans-stolen-erase-data = Plans stolen; erasing all data.
|
||||
software-update-failed-manual-targets = IFF software update failed. Manual target input is required.
|
||||
volkov = Volkov
|
||||
missiles-launch-in = Missiles launch in { $time }
|
||||
kill-power = Bring the base to low power. Volkov will arrive
|
||||
once the defenses are down.
|
||||
infiltrate-bio-weapons-lab-scientist = Infiltrate the bio-weapons lab with the scientist.
|
||||
destroy-bio-weapons-lab-missile-silos = Destroy the bio-weapons lab and the missile silos.
|
||||
destroy-all-sam-sites-strategic-bombers = Destroy all SAM sites on the island.
|
||||
Our strategic bombers will finish the rest.
|
||||
|
||||
## situation-critical, soviet-soldier-volkov-n-chitzkoi
|
||||
volkov-survive = Volkov must survive.
|
||||
|
||||
## soviet-01
|
||||
raze-village = Raze the village.
|
||||
|
||||
## soviet-02ab, soviet-08a, soviet-11
|
||||
protect-command-center = Protect the Command Center.
|
||||
destroy-allied-units-structures = Destroy all Allied units and structures.
|
||||
|
||||
## soviet-03
|
||||
kill-enemy-spy = Kill the enemy spy.
|
||||
clear-farm-reinforcements = Clear the nearby farm for reinforcements.
|
||||
scavenge-civilian-buildings = Scavenge civilian buildings for supplies.
|
||||
time-remaining = Time Remaining: { $time }
|
||||
|
||||
## soviet-04ab, soviet-08ab, soviet-10
|
||||
destroy-radar-dome-reinforcements = Destroy the Allied Radar Dome to prevent
|
||||
reinforcements.
|
||||
|
||||
## soviet05
|
||||
allied-mcv-island = Allied MCV detected moving towards the island.
|
||||
defend-radar-dome = Defend the Radar Dome.
|
||||
allied-expansion-movement-detected = Allied MCV movement detected.
|
||||
coordinates-allied-expansion-discovered = Allied expansion base discovered.
|
||||
|
||||
## soviet06ab
|
||||
destroy-capture-radar-dome-reinforcements = Destroy or capture the Allied Radar Dome to stop
|
||||
enemy reinforcements.
|
||||
keep-trucks-alive = Keep all trucks alive.
|
||||
|
||||
## soviet07
|
||||
deactivate-security-system = Deactivate the security system.
|
||||
rescue-engineers = Rescue the engineers.
|
||||
engineers-coolant-station = Get the engineers to the coolant stations.
|
||||
engineer-reprogram-security = Use an Engineer to reprogram the security system.
|
||||
engineer-reactor-core = Get an Engineer to the reactor core.
|
||||
free-dogs = Free the dogs.
|
||||
time-until-meltdown = Time until Meltdown: { $time }
|
||||
|
||||
## soviet-08ab
|
||||
destroy-allied-sympathizers-village = Destroy the village of Allied sympathizers.
|
||||
|
||||
## soviet-09
|
||||
truck-stopped-near-allied-base = Commander, the truck has stopped at a nearby Allied base.
|
||||
Radio intercepts indicate the truck has orders to flee if any Soviet units approach.
|
||||
|
||||
destroy-stolen-convoy-truck = Destroy the stolen convoy truck
|
||||
- don't let it escape.
|
||||
defend-forward-command-center = Defend our forward Command Center.
|
||||
|
||||
## soviet-10
|
||||
run-for-it = RUN FOR IT!
|
||||
convoy-commander = Convoy commander
|
||||
we-are-surrounded = We are surrounded!
|
||||
corridor-closes-in = Corridor closes in { $time }
|
||||
escort-convoy-mountain-pass = Escort the convoy through the mountain pass.
|
||||
protect-every-truck = Ensure no truck is lost.
|
||||
save-migs = Do not squander any of our new MiG aircraft.
|
||||
|
||||
## soviet-11b
|
||||
destroy-allied-naval-base = Destroy the Allied naval base.
|
||||
|
||||
## soviet-13a, soviet13b
|
||||
chrono-trap-triggered = We failed to disable the trap!
|
||||
destroy-allied-radar-sites = Destroy the Allied radar sites before approaching
|
||||
the Chronosphere.
|
||||
capture-the-chronosphere = Capture the Chronosphere.
|
||||
|
||||
## soviet-soldier-volkov-n-chitzkoi
|
||||
destroy-control-center = Destroy the Control Center.
|
||||
tank-division-must-not-be-destroyed = Your tank division must not be destroyed before
|
||||
the alloy facility is dealt with.
|
||||
keep-chitzkoi-alive = Keep Chitzkoi Alive.
|
||||
destroy-alloy-facility = Destroy the alloy facility.
|
||||
heavy-turret-control-destroyed = Excellent! The heavy turret control center is destroyed;
|
||||
now we can deal with the alloy facility.
|
||||
rebuild-chitzkoi = We can rebuild Chitzkoi - we have the technology.
|
||||
|
||||
## survival01
|
||||
french-reinforcements-arrive-in = French reinforcements arrive in { $time }
|
||||
french-allies-arrived = Our French allies have arrived!
|
||||
takeover-reinforcements-kill-remaining-soviet-forces = Take command of French reinforcements and
|
||||
kill all remaining Soviet forces.
|
||||
takeover-reinforcements-dismantle-soviet-base = Use French reinforcements to dismantle the nearby Soviet base.
|
||||
enforce-position-hold-until-reinforcements = Hold your position and withstand the onslaught
|
||||
until reinforcements arrive.
|
||||
destroy-two-sams-before-reinforcements = Destroy the two SAM sites before reinforcements
|
||||
arrive.
|
||||
soviets-blocking-gps = The Soviets are blocking our GPS - we need to investigate their new technology.
|
||||
capture-hold-soviet-airbase-northeast = Capture and hold the Soviet airbase
|
||||
in the northeast.
|
||||
french-survived-dismantled-soviet-presence = The French forces have survived and dismantled the Soviet presence!
|
||||
kill-remaining-soviet-forces = Kill all remaining Soviet forces.
|
||||
dismantle-nearby-soviet-base = Dismantle the nearby Soviet base.
|
||||
|
||||
## survival02
|
||||
destroy-all-soviet-forces = Destroy all Soviet forces in the area.
|
||||
soviet-reinforcements-arrive-in = Soviet reinforcements arrive in { $time }
|
||||
reinforced-position-initiate-counter-attack = Excellent work Commander! We have reinforced our position enough to launch a counter-attack.
|
||||
incoming-report = Incoming Report
|
||||
destroy-remaining-soviet-forces-area = Destroy the remaining Soviet forces in the area.
|
||||
soviet-reinforcements-arrived = Soviet reinforcements have arrived!
|
||||
repair-bridges-for-reinforcement = Commander! The Soviets destroyed the bridges to cut off our reinforcements. Repair them for additional support.
|
||||
repair-two-southern-bridges = Repair the two southern bridges.
|
||||
enforce-position-hold-out-onslaught = Fortify your position and hold off the onslaught.
|
||||
remaining-soviet-presence-destroyed = We have destroyed the remaining Soviet presence!
|
||||
soviet-reinforcements-approaching = Soviet reinforcements are approaching!
|
||||
|
||||
## top-o-the-world
|
||||
supply-truck-waystation = Bring the supply truck to the waystation.
|
||||
waystation-must-not-be-destroyed = The waystation must not be destroyed.
|
||||
destroy-aa-guns-enable-air-support = Destroy all the AA Guns to enable air support.
|
||||
find-destroy-bridge-stop-allied-reinforcements = Find and destroy the bridge the Allies are using
|
||||
to bring reinforcements into the area.
|
||||
air-support-t-minus-3 = Very good, Comrade General! Our air units are en route
|
||||
and should reach your area in approximately three minutes.
|
||||
allied-ground-reinforcements-stopped = This should stop the Allied forces from getting further ground reinforcements.
|
||||
6
mods/ra/fluent/ra.ftl
Normal file
6
mods/ra/fluent/ra.ftl
Normal file
@@ -0,0 +1,6 @@
|
||||
## Metadata
|
||||
mod-title = Red Alert
|
||||
mod-windowtitle = OpenRA - Red Alert
|
||||
|
||||
## LogoStripeLoadScreen
|
||||
loadscreen-loading = Filling Crates..., Charging Capacitors..., Reticulating Splines..., Planting Trees..., Building Bridges..., Aging Empires..., Compiling EVA..., Constructing Pylons..., Activating Skynet..., Splitting Atoms...
|
||||
863
mods/ra/fluent/rules.ftl
Normal file
863
mods/ra/fluent/rules.ftl
Normal file
@@ -0,0 +1,863 @@
|
||||
## player.yaml
|
||||
options-tech-level =
|
||||
.infantry-only = Infantry Only
|
||||
.low = Low
|
||||
.medium = Medium
|
||||
.no-superweapons = No Superweapons
|
||||
.unrestricted = Unrestricted
|
||||
|
||||
checkbox-kill-bounties =
|
||||
.label = Kill Bounties
|
||||
.description = Players receive cash bonuses for killing enemy units
|
||||
|
||||
checkbox-redeployable-mcvs =
|
||||
.label = Redeployable MCVs
|
||||
.description = Allows Construction Yards to be undeployed
|
||||
|
||||
checkbox-reusable-engineers =
|
||||
.label = Reusable Engineers
|
||||
.description = Engineers stay on the battlefield after capturing a structure
|
||||
|
||||
notification-insufficient-funds = Insufficient funds.
|
||||
notification-new-construction-options = New construction options.
|
||||
notification-cannot-deploy-here = Cannot deploy here.
|
||||
notification-low-power = Low power.
|
||||
notification-base-under-attack = Base under attack.
|
||||
notification-ally-under-attack = Our ally is under attack.
|
||||
notification-silos-needed = Silos needed.
|
||||
|
||||
## world.yaml
|
||||
options-starting-units =
|
||||
.mcv-only = MCV Only
|
||||
.light-support = Light Support
|
||||
.heavy-support = Heavy Support
|
||||
|
||||
resource-minerals = Valuable Minerals
|
||||
|
||||
## Faction
|
||||
faction-allies =
|
||||
.name = Allies
|
||||
|
||||
faction-england =
|
||||
.name = England
|
||||
.description = England: Counterintelligence.
|
||||
Special Unit: British Spy
|
||||
Special Unit: Mobile Gap Generator
|
||||
|
||||
faction-france =
|
||||
.name = France
|
||||
.description = France: Deception.
|
||||
Special Ability: Can build fake structures
|
||||
Special Unit: Phase Transport
|
||||
|
||||
faction-germany =
|
||||
.name = Germany
|
||||
.description = Germany: Chronoshift Technology.
|
||||
Special Ability: Advanced Chronoshift
|
||||
Special Unit: Chrono Tank
|
||||
|
||||
faction-soviet =
|
||||
.name = Soviet
|
||||
|
||||
faction-russia =
|
||||
.name = Russia
|
||||
.description = Russia: Tesla Weapons.
|
||||
Special Unit: Tesla Tank
|
||||
Special Unit: Shock Trooper
|
||||
|
||||
faction-ukraine =
|
||||
.name = Ukraine
|
||||
.description = Ukraine: Demolitions.
|
||||
Special Ability: Parabombs
|
||||
Special Unit: Demolition Truck
|
||||
|
||||
faction-random =
|
||||
.name = Any
|
||||
.description = Random Country.
|
||||
A random country is chosen when the game starts.
|
||||
|
||||
faction-randomallies =
|
||||
.name = Allies
|
||||
.description = Random Allied Country.
|
||||
A random Allied country is chosen when the game starts.
|
||||
|
||||
faction-randomsoviet =
|
||||
.name = Soviet
|
||||
.description = Random Soviet Country.
|
||||
A random Soviet country is chosen when the game starts.
|
||||
|
||||
## aircraft.yaml
|
||||
actor-badr-name = Badger
|
||||
|
||||
actor-mig =
|
||||
.name = MiG Attack Plane
|
||||
.description = Fast Ground-Attack Plane.
|
||||
Strong vs. Buildings and Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-yak =
|
||||
.name = Yak Attack Plane
|
||||
.description = Attack Plane with
|
||||
dual machine guns.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-tran =
|
||||
.name = Chinook
|
||||
.description = Fast infantry transport helicopter.
|
||||
Unarmed
|
||||
|
||||
actor-heli =
|
||||
.name = Longbow
|
||||
.description = Helicopter gunship
|
||||
with multi-purpose missiles.
|
||||
Strong vs. Buildings, Vehicles and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
|
||||
actor-hind =
|
||||
.name = Hind
|
||||
.description = Helicopter gunship
|
||||
with dual chain guns.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-u2-name = Spy Plane
|
||||
|
||||
actor-mh60 =
|
||||
.name = Black Hawk
|
||||
.description = Helicopter gunship
|
||||
with dual chain guns.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
## civilian.yaml
|
||||
actor-c10-name = Scientist
|
||||
actor-tecn-name = Technician
|
||||
actor-tecn2-name = Technician
|
||||
actor-v01-name = Church
|
||||
actor-v19-name = Oil Pump
|
||||
actor-v19-husk-name = Husk (Oil Pump)
|
||||
actor-barl-name = Explosive Barrel
|
||||
actor-brl3-name = Explosive Barrel
|
||||
actor-v25-name = Church
|
||||
actor-lhus-name = Lighthouse
|
||||
actor-windmill-name = Windmill
|
||||
|
||||
## decoration.yaml
|
||||
actor-ice01-name = Ice Floe
|
||||
actor-ice02-name = Ice Floe
|
||||
actor-ice03-name = Ice Floe
|
||||
actor-ice04-name = Ice Floe
|
||||
actor-ice05-name = Ice Floe
|
||||
actor-utilpol1-name = Utility Pole
|
||||
actor-utilpol2-name = Utility Pole
|
||||
actor-tanktrap1-name = Tank Trap
|
||||
actor-tanktrap2-name = Tank Trap
|
||||
|
||||
## defaults.yaml
|
||||
notification-unit-lost = Unit lost.
|
||||
notification-airborne-unit-lost = Airborne Unit lost.
|
||||
notification-naval-unit-lost = Naval Unit lost.
|
||||
notification-unit-promoted = Unit promoted.
|
||||
notification-primary-building-selected = Primary building selected.
|
||||
notification-structure-captured = Structure captured.
|
||||
notification-unit-stolen = Unit stolen.
|
||||
|
||||
meta-vehicle-generic-name = Vehicle
|
||||
meta-infantry-generic-name = Soldier
|
||||
meta-civinfantry-name = Civilian
|
||||
meta-ship-generic-name = Ship
|
||||
meta-neutralplane-generic-name = Plane
|
||||
meta-helicopter-generic-name = Helicopter
|
||||
meta-basicbuilding-generic-name = Structure
|
||||
meta-techbuilding-name = Civilian Building
|
||||
meta-ammobox-name = Ammo Box
|
||||
meta-civfield-name = Field
|
||||
|
||||
meta-civhaystackorigloo =
|
||||
.winter-name = Igloo
|
||||
.summer-name = Haystack
|
||||
|
||||
meta-tree-name = Tree
|
||||
meta-treehusk-name = Tree (Burnt)
|
||||
meta-box-name = Boxes
|
||||
meta-husk-generic-name = Destroyed Vehicle
|
||||
meta-planehusk-generic-name = Destroyed Plane
|
||||
meta-helicopterhusk-generic-name = Destroyed Helicopter
|
||||
meta-bridge-name = Bridge
|
||||
meta-rock-name = Rock
|
||||
|
||||
meta-crate =
|
||||
.name = Crate
|
||||
.generic-name = Crate
|
||||
|
||||
meta-mine-name = Mine
|
||||
|
||||
## fakes.yaml
|
||||
actor-fpwr =
|
||||
.name = Fake Power Plant
|
||||
.generic-name = Power Plant
|
||||
.description = Looks like a Power Plant.
|
||||
|
||||
actor-tenf =
|
||||
.name = Fake Allied Barracks
|
||||
.generic-name = Allied Barracks
|
||||
.description = Looks like an Allied Barracks.
|
||||
|
||||
actor-syrf =
|
||||
.name = Fake Naval Yard
|
||||
.generic-name = Naval Yard
|
||||
.description = Looks like a Naval Yard.
|
||||
|
||||
actor-spef =
|
||||
.name = Fake Sub Pen
|
||||
.generic-name = Sub Pen
|
||||
.description = Looks like a Sub Pen.
|
||||
|
||||
actor-weaf =
|
||||
.name = Fake War Factory
|
||||
.generic-name = War Factory
|
||||
.description = Looks like a War Factory.
|
||||
|
||||
actor-domf =
|
||||
.name = Fake Radar Dome
|
||||
.generic-name = Radar Dome
|
||||
.description = Looks like a Radar Dome.
|
||||
|
||||
actor-fixf =
|
||||
.name = Fake Service Depot
|
||||
.generic-name = Service Depot
|
||||
.description = Looks like a Service Depot.
|
||||
|
||||
actor-fapw =
|
||||
.name = Fake Advanced Power Plant
|
||||
.generic-name = Advanced Power Plant
|
||||
.description = Looks like an Advanced Power Plant.
|
||||
|
||||
actor-atef =
|
||||
.name = Fake Allied Tech Center
|
||||
.generic-name = Allied Tech Center
|
||||
.description = Looks like an Allied Tech Center.
|
||||
|
||||
actor-pdof =
|
||||
.name = Fake Chronosphere
|
||||
.generic-name = Chronosphere
|
||||
.description = Looks like a Chronosphere.
|
||||
Maximum of one can be built.
|
||||
|
||||
actor-mslf =
|
||||
.name = Fake Missile Silo
|
||||
.generic-name = Missile Silo
|
||||
.description = Looks like a Missile Silo.
|
||||
Maximum of one can be built.
|
||||
|
||||
actor-facf =
|
||||
.name = Fake Construction Yard
|
||||
.generic-name = Construction Yard
|
||||
.description = Looks like a Construction Yard.
|
||||
|
||||
## husks.yaml
|
||||
actor-2tnk-husk-name = Husk (Medium Tank)
|
||||
actor-3tnk-husk-name = Husk (Heavy Tank)
|
||||
actor-4tnk-husk-name = Husk (Mammoth Tank)
|
||||
actor-harv-fullhusk-name = Husk (Ore Truck)
|
||||
actor-harv-emptyhusk-name = Husk (Ore Truck)
|
||||
actor-mcv-husk-name = Husk (Mobile Construction Vehicle)
|
||||
actor-mgg-husk-name = Husk (Mobile Gap Generator)
|
||||
actor-tran-husk-name = Chinook
|
||||
actor-tran-husk1-name = Husk (Chinook)
|
||||
actor-tran-husk2-name = Husk (Chinook)
|
||||
actor-badr-husk-name = Badger
|
||||
actor-mig-husk-name = MiG Attack Plane
|
||||
actor-yak-husk-name = Yak Attack Plane
|
||||
actor-heli-husk-name = Longbow
|
||||
actor-hind-husk-name = Hind
|
||||
actor-u2-husk-name = Husk (Spy Plane)
|
||||
actor-mh60-husk-name = Black Hawk
|
||||
|
||||
## infantry.yaml
|
||||
notification-building-infiltrated = Building infiltrated.
|
||||
|
||||
actor-dog =
|
||||
.name = Attack Dog
|
||||
.generic-name = Dog
|
||||
.description = Anti-infantry unit.
|
||||
Can detect spies.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-e1 =
|
||||
.name = Rifle Infantry
|
||||
.description = General-purpose infantry.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-e2 =
|
||||
.name = Grenadier
|
||||
.description = Infantry with grenades.
|
||||
Strong vs. Buildings and Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-e3 =
|
||||
.name = Rocket Soldier
|
||||
.description = Anti-tank/Anti-aircraft infantry.
|
||||
Strong vs. Vehicles and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
|
||||
actor-e4 =
|
||||
.name = Flame Infantry
|
||||
.description = Advanced anti-structure unit.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-e6 =
|
||||
.name = Engineer
|
||||
.description = Infiltrates and captures
|
||||
enemy structures.
|
||||
Unarmed.
|
||||
|
||||
actor-spy =
|
||||
.disguisetooltip-name = Spy
|
||||
.disguisetooltip-generic-name = Soldier
|
||||
.description = Infiltrates enemy structures for intel or
|
||||
sabotage. Exact effect depends on the
|
||||
building infiltrated.
|
||||
Loses disguise when attacking.
|
||||
Can detect spies.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
Special Ability: Disguised.
|
||||
|
||||
actor-spy-england-disguisetooltip-name = British Spy
|
||||
|
||||
actor-e7 =
|
||||
.name = Tanya
|
||||
.description = Elite commando infantry, with
|
||||
dual pistols and C4.
|
||||
Maximum of one can be built.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
Special Ability: Destroys buildings with C4.
|
||||
|
||||
actor-medi =
|
||||
.name = Medic
|
||||
.description = Heals nearby infantry.
|
||||
Unarmed.
|
||||
|
||||
actor-mech =
|
||||
.name = Mechanic
|
||||
.description = Repairs nearby vehicles and restores
|
||||
husks to working condition by capturing them.
|
||||
Unarmed.
|
||||
|
||||
actor-einstein-name = Prof. Einstein
|
||||
actor-delphi-name = Agent Delphi
|
||||
actor-chan-name = Scientist
|
||||
actor-gnrl-name = General
|
||||
|
||||
actor-thf =
|
||||
.name = Thief
|
||||
.description = Steals enemy credits.
|
||||
Hijacks enemy vehicles.
|
||||
Unarmed.
|
||||
|
||||
actor-shok =
|
||||
.name = Shock Trooper
|
||||
.description = Elite infantry with portable Tesla coils.
|
||||
Strong vs. Infantry and Vehicles.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-zombie =
|
||||
.name = Zombie
|
||||
.description = Slow-moving undead that attack in close combat.
|
||||
|
||||
actor-ant =
|
||||
.name = Giant Ant
|
||||
.generic-name = Ant
|
||||
.description = Irradiated insect that grew to an abnormally large size.
|
||||
|
||||
actor-fireant-name = Fire Ant
|
||||
actor-scoutant-name = Scout Ant
|
||||
actor-warriorant-name = Warrior Ant
|
||||
|
||||
## misc.yaml
|
||||
notification-sonar-pulse-ready = Sonar pulse ready.
|
||||
|
||||
actor-moneycrate-name = Money Crate
|
||||
actor-healcrate-name = Heal Crate
|
||||
actor-wcrate-name = Wooden Crate
|
||||
actor-scrate-name = Steel Crate
|
||||
actor-camera-name = (reveals area to owner)
|
||||
actor-camera-paradrop-name = (support power proxy camera)
|
||||
actor-camera-spyplane-name = (support power proxy camera)
|
||||
actor-sonar-name = (support power proxy camera)
|
||||
actor-flare-name = Flare
|
||||
actor-mine-name = Ore Mine
|
||||
actor-gmine-name = Gem Mine
|
||||
actor-railmine-name = Abandoned Mine
|
||||
actor-quee-name = Queen Ant
|
||||
actor-lar1-name = Ant Larva
|
||||
actor-lar2-name = Ant Larvae
|
||||
actor-mpspawn-name = (multiplayer starting point)
|
||||
actor-waypoint-name = (waypoint for scripted behavior)
|
||||
actor-ctflag-name = Flag
|
||||
|
||||
## ships.yaml
|
||||
actor-ss =
|
||||
.name = Submarine
|
||||
.description = Submerged anti-ship unit
|
||||
with torpedoes.
|
||||
Can detect other submarines.
|
||||
Strong vs. Naval units.
|
||||
Weak vs. Ground units and Aircraft.
|
||||
Special Ability: Submerge.
|
||||
|
||||
actor-msub =
|
||||
.name = Missile Submarine
|
||||
.description = Submerged anti-ground siege unit
|
||||
with anti-air capabilities.
|
||||
Can detect other submarines.
|
||||
Strong vs. Buildings, Ground units and Aircraft.
|
||||
Weak vs. Naval units.
|
||||
Special Ability: Submerge.
|
||||
|
||||
actor-dd =
|
||||
.name = Destroyer
|
||||
.description = Fast multi-role ship.
|
||||
Can detect submarines.
|
||||
Strong vs. Naval units, Vehicles and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
|
||||
actor-ca =
|
||||
.name = Cruiser
|
||||
.description = Very slow long-range ship.
|
||||
Strong vs. Buildings and Ground units.
|
||||
Weak vs. Naval units and Aircraft.
|
||||
|
||||
actor-lst =
|
||||
.name = Transport
|
||||
.description = General-purpose naval transport.
|
||||
Carries infantry and tanks.
|
||||
Unarmed.
|
||||
|
||||
actor-pt =
|
||||
.name = Gunboat
|
||||
.description = Light scout and support ship.
|
||||
Can detect submarines.
|
||||
Strong vs. Naval units.
|
||||
Weak vs. Ground units and Aircraft.
|
||||
|
||||
## structures.yaml
|
||||
notification-construction-complete = Construction complete.
|
||||
notification-unit-ready = Unit ready.
|
||||
notification-unable-to-build-more = Unable to build more.
|
||||
notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
|
||||
notification-repairing = Repairing.
|
||||
notification-unit-repaired = Unit repaired.
|
||||
notification-select-target = Select target.
|
||||
notification-insufficient-power = Insufficient power.
|
||||
notification-reinforcements-have-arrived = Reinforcements have arrived.
|
||||
notification-abomb-prepping = A-bomb prepping.
|
||||
notification-abomb-ready = A-bomb ready.
|
||||
notification-abomb-launch-detected = A-bomb launch detected.
|
||||
notification-iron-curtain-charging = Iron curtain charging.
|
||||
notification-iron-curtain-ready = Iron curtain ready.
|
||||
notification-chronosphere-charging = Chronosphere charging.
|
||||
notification-chronosphere-ready = Chronosphere ready.
|
||||
notification-satellite-launched = Satellite launched.
|
||||
notification-credits-stolen = Credits stolen.
|
||||
notification-spy-plane-ready = Spy plane ready.
|
||||
|
||||
actor-mslo =
|
||||
.name = Missile Silo
|
||||
.description = Provides an atomic bomb.
|
||||
Requires power to operate.
|
||||
Maximum of one can be built.
|
||||
Special Ability: Atom Bomb.
|
||||
.nukepower-name = Atom Bomb
|
||||
.nukepower-description = Launches a devastating atomic bomb
|
||||
at the target location.
|
||||
|
||||
actor-gap =
|
||||
.name = Gap Generator
|
||||
.description = Obscures the enemy's view with shroud.
|
||||
Requires power to operate.
|
||||
|
||||
actor-spen =
|
||||
.name = Sub Pen
|
||||
.description = Produces and repairs
|
||||
submarines and transports.
|
||||
|
||||
actor-syrd =
|
||||
.name = Naval Yard
|
||||
.description = Produces and repairs
|
||||
ships and transports.
|
||||
|
||||
actor-iron =
|
||||
.name = Iron Curtain
|
||||
.description = Grants a group of units temporary
|
||||
invulnerability.
|
||||
Requires power to operate.
|
||||
Maximum of one can be built.
|
||||
Special Ability: Invulnerability.
|
||||
.grantexternalconditionpower-ironcurtain-name = Invulnerability
|
||||
.grantexternalconditionpower-ironcurtain-description = Grants invulnerability to a group of units
|
||||
for 20 seconds.
|
||||
|
||||
actor-pdox =
|
||||
.name = Chronosphere
|
||||
.description = Teleports a group of units across the
|
||||
map for a short time.
|
||||
Requires power to operate.
|
||||
Maximum of one can be built.
|
||||
Special Ability: Chronoshift
|
||||
.chronoshiftpower-chronoshift-name = Chronoshift
|
||||
.chronoshiftpower-chronoshift-description = Teleports a group of units across
|
||||
the map for 20 seconds.
|
||||
.chronoshiftpower-advancedchronoshift-name = Advanced Chronoshift
|
||||
.chronoshiftpower-advancedchronoshift-description = Teleports a large group of units across
|
||||
the map for 20 seconds.
|
||||
|
||||
actor-tsla =
|
||||
.name = Tesla Coil
|
||||
.description = Advanced base defense.
|
||||
Requires power to operate.
|
||||
Can detect cloaked units.
|
||||
Strong vs. Vehicles and Infantry.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-agun =
|
||||
.name = AA Gun
|
||||
.description = Anti-Air base defense.
|
||||
Requires power to operate.
|
||||
Strong vs. Aircraft.
|
||||
Weak vs. Ground units.
|
||||
|
||||
actor-dome =
|
||||
.name = Radar Dome
|
||||
.description = Provides an overview
|
||||
of the battlefield.
|
||||
Requires power to operate.
|
||||
|
||||
actor-pbox =
|
||||
.name = Pillbox
|
||||
.description = Static defense with a fireport for
|
||||
a garrisoned soldier.
|
||||
Can detect cloaked units.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-hbox =
|
||||
.name = Camo Pillbox
|
||||
.description = Camouflaged static defense with a fireport
|
||||
for a garrisoned soldier.
|
||||
Can detect cloaked units.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-gun =
|
||||
.name = Turret
|
||||
.description = Anti-Armor base defense.
|
||||
Can detect cloaked units.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-ftur =
|
||||
.name = Flame Tower
|
||||
.description = Anti-Infantry base defense.
|
||||
Can detect cloaked units.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-sam =
|
||||
.name = SAM Site
|
||||
.description = Anti-Air base defense.
|
||||
Requires power to operate.
|
||||
Strong vs. Aircraft.
|
||||
Weak vs. Ground units.
|
||||
|
||||
actor-atek =
|
||||
.name = Allied Tech Center
|
||||
.description = Provides advanced Allied technology.
|
||||
Special Ability: GPS Satellite.
|
||||
.gpspower-name = GPS Satellite
|
||||
.gpspower-description = Reveals map terrain and provides tactical information.
|
||||
Requires power and active radar.
|
||||
|
||||
actor-weap =
|
||||
.name = War Factory
|
||||
.description = Produces vehicles.
|
||||
|
||||
actor-fact =
|
||||
.name = Construction Yard
|
||||
.description = Produces structures.
|
||||
|
||||
actor-proc =
|
||||
.name = Ore Refinery
|
||||
.description = Refines Ore and Gems
|
||||
into credits.
|
||||
|
||||
actor-silo =
|
||||
.name = Silo
|
||||
.description = Stores excess refined
|
||||
Ore and Gems.
|
||||
|
||||
actor-hpad =
|
||||
.name = Helipad
|
||||
.description = Produces and reloads
|
||||
helicopters.
|
||||
|
||||
actor-afld =
|
||||
.name = Airfield
|
||||
.description = Produces and reloads aircraft.
|
||||
Special Ability: Spy Plane.
|
||||
Special Ability: Paratroopers.
|
||||
.airstrikepower-spyplane-name = Spy Plane
|
||||
.airstrikepower-spyplane-description = Reveals an area of the map.
|
||||
.paratrooperspower-paratroopers-name = Paratroopers
|
||||
.paratrooperspower-paratroopers-description = A Badger drops a squad of infantry
|
||||
at the selected location.
|
||||
.airstrikepower-parabombs-name = Parabombs
|
||||
.airstrikepower-parabombs-description = A Badger drops parachuted bombs
|
||||
at the selected location.
|
||||
|
||||
actor-afld-ukraine-description = Produces and reloads aircraft.
|
||||
Special Ability: Spy Plane
|
||||
Special Ability: Paratroopers
|
||||
Special Ability: Parabombs
|
||||
|
||||
actor-powr =
|
||||
.name = Power Plant
|
||||
.description = Provides power for other structures.
|
||||
|
||||
actor-apwr =
|
||||
.name = Advanced Power Plant
|
||||
.description = Provides double the power of
|
||||
a standard Power Plant.
|
||||
|
||||
actor-stek =
|
||||
.name = Soviet Tech Center
|
||||
.description = Provides advanced Soviet technology.
|
||||
|
||||
actor-barr =
|
||||
.name = Soviet Barracks
|
||||
.description = Trains infantry units.
|
||||
|
||||
actor-kenn =
|
||||
.name = Kennel
|
||||
.description = Trains Attack Dogs.
|
||||
|
||||
actor-tent =
|
||||
.name = Allied Barracks
|
||||
.description = Trains infantry.
|
||||
|
||||
actor-fix =
|
||||
.name = Service Depot
|
||||
.description = Repairs vehicles for credits.
|
||||
|
||||
actor-sbag =
|
||||
.name = Sandbag Wall
|
||||
.description = Stops infantry and light vehicles.
|
||||
Can be crushed by tanks.
|
||||
|
||||
actor-fenc =
|
||||
.name = Wire Fence
|
||||
.description = Stops infantry and light vehicles.
|
||||
Can be crushed by tanks.
|
||||
|
||||
actor-brik =
|
||||
.name = Concrete Wall
|
||||
.description = Stops units and blocks enemy fire.
|
||||
|
||||
actor-cycl-name = Chain-Link Barrier
|
||||
actor-barb-name = Barbed-Wire Fence
|
||||
actor-wood-name = Wooden Fence
|
||||
actor-barracks-name = Infantry Production
|
||||
actor-techcenter-name = Tech Center
|
||||
actor-anypower-name = Any Power Generation
|
||||
|
||||
## vehicles.yaml
|
||||
actor-v2rl =
|
||||
.name = V2 Rocket Launcher
|
||||
.description = Long-range rocket artillery.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-1tnk =
|
||||
.name = Light Tank
|
||||
.generic-name = Tank
|
||||
.description = Fast tank; good for scouting.
|
||||
Strong vs. Light armor.
|
||||
Weak vs. Infantry, Tanks and Aircraft.
|
||||
|
||||
actor-2tnk =
|
||||
.name = Medium Tank
|
||||
.generic-name = Tank
|
||||
.description = Allied Main Battle Tank.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-3tnk =
|
||||
.name = Heavy Tank
|
||||
.generic-name = Tank
|
||||
.description = Soviet Main Battle Tank with dual cannons.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-4tnk =
|
||||
.name = Mammoth Tank
|
||||
.generic-name = Tank
|
||||
.description = Large, slow tank with anti-air capabilities.
|
||||
Can crush concrete walls.
|
||||
Strong vs. Vehicles, Infantry and Aircraft.
|
||||
Weak vs. Nothing.
|
||||
|
||||
actor-arty =
|
||||
.name = Artillery
|
||||
.description = Long-range artillery.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-harv =
|
||||
.name = Ore Truck
|
||||
.generic-name = Harvester
|
||||
.description = Collects Ore and Gems for processing.
|
||||
Unarmed.
|
||||
|
||||
actor-mcv =
|
||||
.name = Mobile Construction Vehicle
|
||||
.description = Deploys into a Construction Yard.
|
||||
Unarmed.
|
||||
|
||||
actor-jeep =
|
||||
.name = Ranger
|
||||
.description = Fast scout and anti-infantry vehicle.
|
||||
Can carry just one infantry unit.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-apc =
|
||||
.name = Armored Personnel Carrier
|
||||
.description = Tough infantry transport.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-mnly =
|
||||
.name = Minelayer
|
||||
.description = Lays mines to destroy
|
||||
unwary enemy units.
|
||||
Can detect mines.
|
||||
Unarmed.
|
||||
|
||||
actor-truk =
|
||||
.name = Supply Truck
|
||||
.description = Transports cash to other players.
|
||||
Unarmed.
|
||||
|
||||
actor-mgg =
|
||||
.name = Mobile Gap Generator
|
||||
.description = Regenerates shroud to obscure nearby areas.
|
||||
Unarmed.
|
||||
|
||||
actor-mrj =
|
||||
.name = Mobile Radar Jammer
|
||||
.description = Jams nearby enemy Radar Domes
|
||||
and deflects incoming missiles.
|
||||
Unarmed.
|
||||
|
||||
actor-ttnk =
|
||||
.name = Tesla Tank
|
||||
.generic-name = Tank
|
||||
.description = Tank with mounted Tesla coil.
|
||||
Strong vs. Infantry, Vehicles and Buildings.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-ftrk =
|
||||
.name = Mobile Flak
|
||||
.description = Mobile unit with a Flak cannon.
|
||||
Strong vs. Infantry, Light armor and Aircraft.
|
||||
Weak vs. Tanks.
|
||||
|
||||
actor-dtrk =
|
||||
.name = Demolition Truck
|
||||
.description = Truck carrying armed nuclear explosives,
|
||||
with very weak armor.
|
||||
|
||||
actor-ctnk =
|
||||
.name = Chrono Tank
|
||||
.generic-name = Tank
|
||||
.description = Armed with anti-ground missiles.
|
||||
Teleports to any area within range.
|
||||
Strong vs. Vehicles and Buildings.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
Special ability: Can teleport.
|
||||
|
||||
actor-qtnk =
|
||||
.name = MAD Tank
|
||||
.generic-name = Tank
|
||||
.description = Deals seismic damage to nearby vehicles
|
||||
and structures.
|
||||
Strong vs. Vehicles and Buildings.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-stnk =
|
||||
.name = Phase Transport
|
||||
.description = Light armored infantry transport which
|
||||
can cloak. Armed with anti-ground missiles.
|
||||
Strong vs. Light armor.
|
||||
Weak vs. Infantry, Tanks and Aircraft.
|
||||
|
||||
## Civilian Tech
|
||||
actor-hosp =
|
||||
.name = Hospital
|
||||
.captured-desc = Provides infantry with self-healing.
|
||||
.capturable-desc = Capture to enable self-healing for infantry.
|
||||
|
||||
actor-fcom =
|
||||
.name = Forward Command
|
||||
.captured-desc = Provides buildable area.
|
||||
.capturable-desc = Capture to give buildable area.
|
||||
|
||||
actor-miss =
|
||||
.name = Communications Center
|
||||
.captured-desc = Provides range of vision.
|
||||
.capturable-desc = Capture to give visual range.
|
||||
|
||||
actor-bio =
|
||||
.name = Biological Lab
|
||||
.captured-desc = Provides prerequisite for Bio-Lab units.
|
||||
.capturable-desc = Capture to produce Bio-Lab units.
|
||||
|
||||
actor-oilb =
|
||||
.name = Oil Derrick
|
||||
.captured-desc = Provides additional funds.
|
||||
.capturable-desc = Capture to receive additional funds.
|
||||
|
||||
## misc.yaml
|
||||
actor-powerproxy-parabombs =
|
||||
.name = Parabombs (Single Use)
|
||||
.description = A Badger drops parachuted bombs
|
||||
over a selected location.
|
||||
|
||||
actor-powerproxy-sonarpulse =
|
||||
.name = Sonar Pulse
|
||||
.description = Reveals all submarines in the vicinity for a
|
||||
short time.
|
||||
|
||||
actor-powerproxy-paratroopers =
|
||||
.name = Paratroopers
|
||||
.description = A Badger drops a squad of infantry
|
||||
anywhere on the map.
|
||||
|
||||
## ai.yaml
|
||||
bot-rush-ai =
|
||||
.name = Rush AI
|
||||
|
||||
bot-normal-ai =
|
||||
.name = Normal AI
|
||||
|
||||
bot-turtle-ai =
|
||||
.name = Turtle AI
|
||||
|
||||
bot-naval-ai =
|
||||
.name = Naval AI
|
||||
Reference in New Issue
Block a user