Remove "en" from fluent file paths.

This commit is contained in:
Paul Chote
2024-10-19 15:34:10 +01:00
committed by Gustas
parent 8452f71481
commit 147cb566f2
190 changed files with 201 additions and 199 deletions

View File

@@ -0,0 +1,75 @@
## world
dropdown-difficulty =
.label = Difficulty
.description = The difficulty of the mission.
options-difficulty =
.easy = Easy
.normal = Normal
.hard = Hard
## player
bot-campaign-ai =
.name = Campaign Player AI
## campaign-rules.yaml
actor-crate-name = Crate
## campaign-tooltips.yaml
actor-technology-center-name = Technology Center
## allies-05a, allies-05b, allies-05c, negotiations
actor-prison-name = Prison
## fall-of-greece-1-personal-war, situation-critical
actor-strategic-bomber-name = Strategic Bomber
## fall-of-greece-1-personal-war, mousetrap
actor-stavros-name = Stavros
## intervention
actor-air-force-hq-name = Soviet Air Force HQ
actor-mainland-name = Reach the mainland
actor-givefix-name = Weapons Factory or Helipad
## monster-tank-madness
actor-demitri-name = Dr. Demitri
actor-5tnk =
.name = Super Tank
.generic-name = Super Tank
actor-5tnk-husk-name = Husk (Super Tank)
## mousetrap
actor-gas-name = Gas
## sarin-gas-2-down-under
actor-offiser-name = Officer
## sarin-gas-3-controlled-burn
actor-sarin-processing-plant-name = Sarin Processing Plant
## siberian-conflict-1-fresh-tracks
actor-atomic-material-name = Atomic Material
## situation-critical
actor-scientist-name = Scientist
## soviet-soldier-volkov-n-chitzkoi
actor-afac =
.name = Alloy Facility
.generic-name = Alloy Facility
actor-ccen =
.name = Control Center
.generic-name = Control Center
actor-hgun-name = Heavy Turret Prototype
actor-zkoi =
.name = Chitzkoi
.generic-name = Cyborg Dog
## situation-critical, soviet-soldier-volkov-n-chitzkoi
actor-volk-name = Volkov

181
mods/ra/fluent/chrome.ftl Normal file
View File

@@ -0,0 +1,181 @@
## gamesave-loading.yaml
label-gamesave-loading-screen-title = Loading Saved Game
label-gamesave-loading-screen-desc = Press Escape to cancel loading and return to the main menu
## ingame-observer.yaml
button-observer-widgets-pause-tooltip = Pause
button-observer-widgets-play-tooltip = Play
button-observer-widgets-slow =
.tooltip = Slow speed
.label = 50%
button-observer-widgets-regular =
.tooltip = Regular speed
.label = 100%
button-observer-widgets-fast =
.tooltip = Fast speed
.label = 200%
button-observer-widgets-maximum =
.tooltip = Maximum speed
.label = MAX
label-basic-stats-player-header = Player
label-basic-stats-cash-header = Cash
label-basic-stats-power-header = Power
label-basic-stats-kills-header = Kills
label-basic-stats-deaths-header = Deaths
label-basic-stats-assets-destroyed-header = Destroyed
label-basic-stats-assets-lost-header = Lost
label-basic-stats-experience-header = Score
label-basic-stats-actions-min-header = APM
label-economy-stats-player-header = Player
label-economy-stats-cash-header = Cash
label-economy-stats-income-header = Income
label-economy-stats-assets-header = Assets
label-economy-stats-earned-header = Earned
label-economy-stats-spent-header = Spent
label-economy-stats-harvesters-header = Harvesters
label-economy-stats-derricks-header = Oil Derricks
label-production-stats-player-header = Player
label-production-stats-header = Production
label-support-powers-player-header = Player
label-support-powers-header = Support Powers
label-army-player-header = Player
label-army-header = Army
label-combat-stats-player-header = Player
label-combat-stats-assets-destroyed-header = Destroyed
label-combat-stats-assets-lost-header = Lost
label-combat-stats-units-killed-header = U. Killed
label-combat-stats-units-dead-header = U. Lost
label-combat-stats-buildings-killed-header = B. Killed
label-combat-stats-buildings-dead-header = B. Lost
label-combat-stats-army-value-header = Army Value
label-combat-stats-vision-header = Vision
## ingame-observer.yaml, ingame-player.yaml
label-mute-indicator = Audio Muted
button-top-buttons-options-tooltip = Options
## ingame-player.yaml
supportpowers-support-powers-palette =
.ready = READY
.hold = ON HOLD
button-command-bar-attack-move =
.tooltip = Attack Move
.tooltipdesc = Selected units will move to the desired location
and attack any enemies they encounter en route.
Hold <(Ctrl)> while targeting to order an Assault Move
that attacks any units or structures encountered en route.
Left-click icon then right-click on target location.
button-command-bar-force-move =
.tooltip = Force Move
.tooltipdesc = Selected units will move to the desired location
- Default activity for the target is suppressed
- Vehicles will attempt to crush enemies at the target location
- Helicopters will land at the target location
- Chrono Tanks will teleport towards the target location
Left-click icon then right-click on target.
Hold <(Alt)> to activate temporarily while commanding units.
button-command-bar-force-attack =
.tooltip = Force Attack
.tooltipdesc = Selected units will attack the targeted unit or location
- Default activity for the target is suppressed
- Allows targeting of own or ally forces
- Long-range artillery units will always target the
location, ignoring units and buildings
Left-click icon then right-click on target.
Hold <(Ctrl)> to activate temporarily while commanding units.
button-command-bar-guard =
.tooltip = Guard
.tooltipdesc = Selected units will follow the targeted unit.
Left-click icon then right-click on target unit.
button-command-bar-deploy =
.tooltip = Deploy
.tooltipdesc = Selected units will perform their default deploy activity
- MCVs will unpack into a Construction Yard
- Construction Yards will re-pack into a MCV
- Transports will unload their passengers
- Demolition Trucks and MAD Tanks will self-destruct
- Minelayers will deploy a mine
- Aircraft will return to base
Acts immediately on selected units.
button-command-bar-scatter =
.tooltip = Scatter
.tooltipdesc = Selected units will stop their current activity
and move to a nearby location.
Acts immediately on selected units.
button-command-bar-stop =
.tooltip = Stop
.tooltipdesc = Selected units will stop their current activity.
Selected buildings will reset their rally point.
Acts immediately on selected targets.
button-command-bar-queue-orders =
.tooltip = Waypoint Mode
.tooltipdesc = Use Waypoint Mode to give multiple linking commands
to the selected units. Units will execute the commands
immediately upon receiving them.
Left-click icon then give commands in the game world.
Hold <(Shift)> to activate temporarily while commanding units.
button-stance-bar-attackanything =
.tooltip = Attack Anything Stance
.tooltipdesc = Set the selected units to Attack Anything stance:
- Units will attack enemy units and structures on sight
- Units will pursue attackers across the battlefield
button-stance-bar-defend =
.tooltip = Defend Stance
.tooltipdesc = Set the selected units to Defend stance:
- Units will attack enemy units on sight
- Units will not move or pursue enemies
button-stance-bar-returnfire =
.tooltip = Return Fire Stance
.tooltipdesc = Set the selected units to Return Fire stance:
- Units will retaliate against enemies that attack them
- Units will not move or pursue enemies
button-stance-bar-holdfire =
.tooltip = Hold Fire Stance
.tooltipdesc = Set the selected units to Hold Fire stance:
- Units will not fire upon enemies
- Units will not move or pursue enemies
button-top-buttons-beacon-tooltip = Place Beacon
button-top-buttons-sell-tooltip = Sell
button-top-buttons-power-tooltip = Power Down
button-top-buttons-repair-tooltip = Repair
productionpalette-sidebar-production-palette =
.ready = READY
.hold = ON HOLD
button-production-types-building-tooltip = Buildings
button-production-types-defense-tooltip = Defense
button-production-types-infantry-tooltip = Infantry
button-production-types-vehicle-tooltip = Vehicles
button-production-types-aircraft-tooltip = Aircraft
button-production-types-naval-tooltip = Naval
button-production-types-scroll-up-tooltip = Scroll up
button-production-types-scroll-down-tooltip = Scroll down

View File

@@ -0,0 +1,8 @@
## hotkeys.yaml
hotkey-description-productiontypebuilding = Building Tab
hotkey-description-productiontypedefense = Defense Tab
hotkey-description-productiontypeinfantry = Infantry Tab
hotkey-description-productiontypevehicle = Vehicle Tab
hotkey-description-productiontypeaircraft = Aircraft Tab
hotkey-description-productiontypenaval = Naval Tab
hotkey-description-powerdown = Power-down mode

435
mods/ra/fluent/lua.ftl Normal file
View File

@@ -0,0 +1,435 @@
## campaign.lua
objective-failed = Objective Failed
objective-completed = Objective Completed
primary = Primary
secondary = Secondary
new-primary-objective = New Primary Objective
new-secondary-objective = New Secondary Objective
## allies-01, allies-03, allies-05abc, evacuation, personal-war
tanya = Tanya
## allies-01
extract-einstein-helicopter = Wait for the helicopter and extract Einstein.
find-einstein = Find Einstein.
einstein-survive = Einstein must survive.
protect-civilians = Protect all civilians.
## allies-01, allies-03, allies-05abc, evacuation, negotiations
tanya-rules-of-engagement = Commander, I require your direct orders to fire under the rules of engagement!
# allies-01, allies-05abc, evacuation
tanya-survive = Tanya must survive.
## allies-02, soviet-06
escort-convoy = Escort the convoy.
## allies-02
convoy-arrived = The Convoy has arrived!
secure-convoy = Secure the convoy's path.
eliminate-soviets = Eliminate the entire Soviet presence in this area.
## allies-03a
destroy-oilpumps = Destroy all Soviet oil pumps.
## allies-03b
find-lost-tanks = Find our lost tanks.
## allies-03ab
destroy-bridges = Destroy all bridges.
free-prisoners = Free all Allied soldiers and keep them alive.
## allies-04
destroy-soviet-units-buildings = Destroy all Soviet units and buildings in this region.
destroy-convoys = Eliminate all passing Soviet convoys.
## allies-05a
extract-transport = Get all your forces aboard the transport.
# allies-05abc
spy = Spy
disguise-spy = Commander! You have to disguise me in order to get through the enemy patrols.
battlefield-control = Battlefield Control
skip-heroics = Good work! But next time, skip the heroics!
rescue-tanya = Rescue Tanya.
eliminate-soviet-units = Eliminate all Soviet units in this area.
infiltrate-warfactory = Infiltrate the Soviet War Factory.
destroy-sam-sites-blocker = Destroy all four SAM Sites blocking
our reinforcements' helicopter from landing.
# allies-06ab
soviet-tech-centers-discovered = Soviet tech center coordinates discovered.
destroy-soviet-buildings-units = Destroy all Soviet buildings and units in the area.
do-not-capture-tech-centers = Do not capture the tech centers! Infiltrate one with a spy.
infiltrate-tech-center-spy = Infiltrate one of the Soviet tech centers with a spy.
capture-radar-shore = Capture the Radar Dome near the shore.
build-naval-yard-redeploy-mcv = Secure a foothold and build a Naval Yard.
Redeploy the MCV if needed.
# allies-07
enemy-approaching = Enemy approaching.
soviet-armored-battalion-arrives-in = Soviet armored battalion arrives in { $time }
destroy-all-soviet-sub-pens = Destroy all Soviet Submarine Pens.
clear-area-all-subs = Clear the area of all Submarine activity.
## allies-07, soviet-05
capture-radar-dome = Capture the Radar Dome.
## soviet-04ab, soviet-05
defeat-allied-forces = Defeat the Allied forces.
## allies-08ab
experiment-successful = The experiment is a success!
chronosphere-experiment-complete-in = Chronosphere experiment completes in { $time }
defend-chronosphere-tech-center = Defend the Chronosphere and Technology Center
at all costs.
chronosphere-needs-power = The Chronosphere must have power when the
timer runs out.
evacuate-scientists-from-island = Evacuate all scientists from the island to
the west.
## allies09a
extract-kosygin = Extract Kosygin and
get him back to your base.
infiltrate-soviet-command-center-contact-kosygin = Infiltrate the Soviet Command Center and
contact Kosygin.
kosygin-must-survive = Kosygin must survive.
## allies-10a
we-are-too-late = We're too late!
incoming-transmission-capitalized = INCOMING TRANSMISSION.
deactivate-four-missiles = Commander, we are tracking four missiles. They must be deactivated! We are scrambling a team to assault the missile control bunker. Clear the way and capture the enemy command center. Hurry!
capture-enemy-command-center = Capture the enemy Command Center. Hurry!
disable-atomic-weapons = Find a way to take the atomic weapons offline.
## allies-10b
nuclear-missile-deactivated = Nuclear missile deactivated.
reach-target-in = Nuclear missiles will reach their targets in { $time }
get-engineers-to-consoles = Get your engineers to each launch control center.
spare-the-scientists = Spare the scientists; they are more valuable as
prisoners of war.
## allies-13
place-explosive-charges = Place explosive charges on all generators.
steal-supplies = Secure the base's supply cache.
explosive-charge-placed = Explosive charge placed.
engineer = Engineer
old-flametowers = Commander, the flame towers in this base are older models. We should be able to get closer.
be-sneaky = Be careful, we don't want to alert these guys.
soldier = Soldier
## ant-01
allied-forces-have-arrived = Allied forces have arrived!
defend-outpost-until-reinforcements-arrive = Defend the outpost until reinforcements arrive.
reinforcements-arrive-in = Reinforcements arrive in { $time }
find-outpost = Find the outpost.
## ants-03
gas-every-ant-nest = Gas every ant nest.
kill-every-ant-above-ground = Kill every ant lurking above ground.
## evacuation
allied-reinforcements-arrive-in = Allied reinforcements arrive in { $time }
wait-for-helicopter-extract-einstein = Wait for a helicopter at the LZ and extract Einstein.
keep-einstein-alive-at-all-costs = Keep Einstein alive at all costs.
find-einstein-crashed-helicopter = Find Einstein's crashed helicopter.
destroy-sam-sites = Destroy the SAM sites.
hold-position-protect-base = Hold your position and protect the base.
do-not-lose-more-than = Do not lose more than { $units } units.
take-out-the-soviet-power-grid = Disable the Soviet power grid.
## exodus
units-evacuated = { $evacuated } / { $threshold } units evacuated.
evacuate-units = Evacuate { $threshold } units.
destroy-nearby-soviet-airbases = Destroy the nearby Soviet airbases.
evacuate-at-least-one-gap-generator = Save at least one Mobile Gap Generator.
transferring-funds = Transferring funds.
co-commander-missing = Co-Commander is missing
## fall-of-greece-01-personal-war
civilians-manual-targeting = Commander, there are several civilians in the area.
We need you to designate targets.
soviet-aircraft-armor-moving-in = Alfa Niner this is Lima One Six. Be advised, Soviet aircraft and armor are moving into your AO.
headquarters = Headquarters
extraction-point-compromised-evacuate-base = Extraction point compromised. Evacuate the base!
new-extraction-point-northwest = New extraction point has been setup to the northwest.
stalin-will-pay = Stalin will pay for what he has done today!
I will bury him with my own hands!
stavros = Stavros
keep-stavros-tanya-alive = Keep Stavros and Tanya alive.
get-tanya-stavros-helicopter = Get Stavros and Tanya to the extraction helicopter.
## fall-of-greece-2-evacuation
civilians-evacuated = { $evacuated } / { $threshold } civilians evacuated
chinook-assist-evacuation = Alfa Niner this is Pegasus. We are on site and ready to assist with the evacuation.
chinook-pilot = Chinook pilot
rescue-civilians-island-shelter-easy = Evacuate at least half of the civilians to the island
shelter.
rescue-civilians-island-shelter-normal = Evacuate at least three-quarters of the civilians to
the island shelter.
rescue-civilians-island-shelter-hard = Evacuate all civilians to the island shelter.
clear-enemy-submarines = Clear the area of enemy submarine activity.
## fort-lonestar
no-more-waves = The onslaught is almost over! No more waves remain.
defend-fort-lonestar = Defend Fort Lonestar at all costs!
lonestar-ai-sold-its-walls = Lonestar AI { $id } sold its walls for better combat performance.
## in-the-nick-of-time
friendlies-coming-out = Friendlies coming out!
medic = Medic
get-scientists-evacuation-point = Commander, we're detecting Soviet transports headed your way. Get the scientists back to the extraction point in the southeast!
landcom-16-capitalized = LANDCOM 16
scientists-killed-in-command-center = The scientists were in the Command Center!
chronosphere-explodes-in = Chronosphere explodes in { $time }
rescue-scientists-extraction-point = Rescue the scientists and escort them back to the
extraction point.
## in-the-nick-of-time, situation-critical
too-late = We're too late!
## infiltration
secure-laboratory-guards = Eliminate the guards to secure the laboratory.
destroy-remaining-soviet-presence = Destroy the remaining Soviet presence.
infiltrate-laboratory = Infiltrate the laboratory with a spy undetected.
secure-lab-in = Secure lab in: { $time }
soviet-research-lab-not-secured-in-time = The Soviet research laboratory was not secured in time.
## intervention
percentage-village-destroyed = { $percentage }% of the village destroyed.
save-village = Save the village.
mcv-main-island = Get your MCV to the main island.
capture-air-force-hq = Find and capture the enemy Air Force HQ.
## monster-tank-madness
find-demitri = Find Dr. Demitri. He is likely hiding in the village
to the far south.
reprogram-super-tanks = Reprogram the Super Tanks by infiltrating
the Soviet Radar Dome with a spy.
defend-outpost = Defend and repair our outpost.
super-tank-self-destruct-t-minus-3 = In 3 minutes the super tanks will self-destruct.
evacuate-demitri = Evacuate Dr. Demitri with the helicopter waiting
at our outpost.
super-tank-self-destruct-in = The Super Tanks will self-destruct in { $time }
super-tanks-destroyed = The Super Tanks have been destroyed!
eliminate-super-tanks = Destroy all remaining Super Tanks.
steal-money-outpost = Use the Thief to steal funds from the nearby outpost.
cross-river = Secure transportation to the mainland.
find-outpost-and-repair = Find our outpost and start repairs.
evacuate-civilian-hospital = Evacuate all civilians from the hospital.
demitri-extracted-super-tanks-destroyed = Dr. Demitri has been safely extracted, and the Super Tanks have been dealt with.
## mousetrap
all-engineers-killed = All engineers have been killed.
kill-stavros = Kill Stavros.
sabotage-facility = Sabotage the facility using our engineers.
## negotiations
all-hostages-killed = All hostages were killed.
church-destroyed = The church was destroyed.
free-hostages = Find and rescue the hostages.
get-hostages-to-church = Get the hostages to the church.
signal-for-reinforcements = Signal for reinforcements at the drop-off point.
guide-thank-you = Thank you! I'll help you get into town!
guide-follow-me = Follow me!
guide-patrol-coming = Uh oh, a patrol is coming this way.
guide-come-this-way = Come this way! Hurry!
guide-safe-to-move = It's safe now. Let's go.
hostage-dies-in = Hostage dies in { $time }
keep-all-hostages-alive = Keep all hostages alive.
## production-disruption, shock-therapy
capture-enemy-radar-dome = Capture the enemy Radar Dome.
## production-disruption
destroy-escaping-submarine = Destroy the submarine before it escapes!
submarine-escapes = The submarine is heading for open sea!
submarine-construction-complete-in = Submarine construction complete in { $time }
destroy-soviet-sub-pen = Destroy the Soviet Submarine Pen.
power-down-tesla-coils = Cut power to the Tesla Coils.
## sarin-gas-1-crackdown, soviet09
convoy-truck-escaping = Convoy truck attempting to escape!
## sarin-gas-1-crackdown
prevent-soviet-trucks-escaping = Prevent the Soviet convoy trucks from escaping.
clear-sector-soviet-presence = Clear the sector of all Soviet presence.
infiltrate-radar-reveal-escape-routes = Infiltrate the Soviet Radar Dome to reveal convoy
escape routes.
## sarin-gas-2-down-under, situation-critical
scientist = Scientist
## sarin-gas-2-down-under
flame-turret-deactivated = Flame Turret deactivated.
console = Console
sarin-dispenser-activated = Sarin Nerve Gas dispensers activated.
tesla-coil-deactivated = Tesla Coil deactivated.
tesla-coil-activated = Initialising Tesla Coil defense.
prisoners-escaping = Warning, prisoners are attempting to escape!
intercom = Intercom
hurry-base-compromised = The base is compromised. We have to hurry the execution!
soviet-officer = Soviet Officer
prepare-to-fire = Prepare to Fire!
fire = Fire!
thanks-for-rescue = Thanks for the rescue!
move-nuclear-outside = The Soviets have an unstable nuclear device stored here
- help me move it out of the facility!
exit-clear-hopefully = I hope the exit is clear!
reach-eastern-exit = Reach the eastern facility exit.
free-tanya-keep-alive = Free Tanya and keep her alive.
kill-soviet-officers-scientists = Kill all Soviet officers and scientists.
steal-soviet-mammoth-tank = Steal a Soviet Mammoth Tank.
no-casualties = Ensure no soldier or civilian
under your command is lost.
## sarin-gas-3-controlled-burn
capture-sarin-plants-intact = Capture all Sarin processing plants intact.
destroy-enemy-compound = Destroy the enemy compound.
cut-power-east = Cut the power to the eastern base.
## shock-therapy
destroy-opposition = Destroy all who oppose us.
## siberian-conflict-1-fresh-tracks
first-trucks-entering = First trucks entering your AO.
first-trucks-arrive-in = First trucks arrive in { $time }
destroy-soviet-convoy = Destroy all Soviet convoy trucks.
destroy-bridges-slow-convoy = Demolish the nearby bridges to slow down
the convoys.
## siberian-conflict-3-wasteland, negotiations
destroy-soviet-units-infrastructure = Destroy all Soviet units and structures.
## situation-critical
plans-stolen-erase-data = Plans stolen; erasing all data.
software-update-failed-manual-targets = IFF software update failed. Manual target input is required.
volkov = Volkov
missiles-launch-in = Missiles launch in { $time }
kill-power = Bring the base to low power. Volkov will arrive
once the defenses are down.
infiltrate-bio-weapons-lab-scientist = Infiltrate the bio-weapons lab with the scientist.
destroy-bio-weapons-lab-missile-silos = Destroy the bio-weapons lab and the missile silos.
destroy-all-sam-sites-strategic-bombers = Destroy all SAM sites on the island.
Our strategic bombers will finish the rest.
## situation-critical, soviet-soldier-volkov-n-chitzkoi
volkov-survive = Volkov must survive.
## soviet-01
raze-village = Raze the village.
## soviet-02ab, soviet-08a, soviet-11
protect-command-center = Protect the Command Center.
destroy-allied-units-structures = Destroy all Allied units and structures.
## soviet-03
kill-enemy-spy = Kill the enemy spy.
clear-farm-reinforcements = Clear the nearby farm for reinforcements.
scavenge-civilian-buildings = Scavenge civilian buildings for supplies.
time-remaining = Time Remaining: { $time }
## soviet-04ab, soviet-08ab, soviet-10
destroy-radar-dome-reinforcements = Destroy the Allied Radar Dome to prevent
reinforcements.
## soviet05
allied-mcv-island = Allied MCV detected moving towards the island.
defend-radar-dome = Defend the Radar Dome.
allied-expansion-movement-detected = Allied MCV movement detected.
coordinates-allied-expansion-discovered = Allied expansion base discovered.
## soviet06ab
destroy-capture-radar-dome-reinforcements = Destroy or capture the Allied Radar Dome to stop
enemy reinforcements.
keep-trucks-alive = Keep all trucks alive.
## soviet07
deactivate-security-system = Deactivate the security system.
rescue-engineers = Rescue the engineers.
engineers-coolant-station = Get the engineers to the coolant stations.
engineer-reprogram-security = Use an Engineer to reprogram the security system.
engineer-reactor-core = Get an Engineer to the reactor core.
free-dogs = Free the dogs.
time-until-meltdown = Time until Meltdown: { $time }
## soviet-08ab
destroy-allied-sympathizers-village = Destroy the village of Allied sympathizers.
## soviet-09
truck-stopped-near-allied-base = Commander, the truck has stopped at a nearby Allied base.
Radio intercepts indicate the truck has orders to flee if any Soviet units approach.
destroy-stolen-convoy-truck = Destroy the stolen convoy truck
- don't let it escape.
defend-forward-command-center = Defend our forward Command Center.
## soviet-10
run-for-it = RUN FOR IT!
convoy-commander = Convoy commander
we-are-surrounded = We are surrounded!
corridor-closes-in = Corridor closes in { $time }
escort-convoy-mountain-pass = Escort the convoy through the mountain pass.
protect-every-truck = Ensure no truck is lost.
save-migs = Do not squander any of our new MiG aircraft.
## soviet-11b
destroy-allied-naval-base = Destroy the Allied naval base.
## soviet-13a, soviet13b
chrono-trap-triggered = We failed to disable the trap!
destroy-allied-radar-sites = Destroy the Allied radar sites before approaching
the Chronosphere.
capture-the-chronosphere = Capture the Chronosphere.
## soviet-soldier-volkov-n-chitzkoi
destroy-control-center = Destroy the Control Center.
tank-division-must-not-be-destroyed = Your tank division must not be destroyed before
the alloy facility is dealt with.
keep-chitzkoi-alive = Keep Chitzkoi Alive.
destroy-alloy-facility = Destroy the alloy facility.
heavy-turret-control-destroyed = Excellent! The heavy turret control center is destroyed;
now we can deal with the alloy facility.
rebuild-chitzkoi = We can rebuild Chitzkoi - we have the technology.
## survival01
french-reinforcements-arrive-in = French reinforcements arrive in { $time }
french-allies-arrived = Our French allies have arrived!
takeover-reinforcements-kill-remaining-soviet-forces = Take command of French reinforcements and
kill all remaining Soviet forces.
takeover-reinforcements-dismantle-soviet-base = Use French reinforcements to dismantle the nearby Soviet base.
enforce-position-hold-until-reinforcements = Hold your position and withstand the onslaught
until reinforcements arrive.
destroy-two-sams-before-reinforcements = Destroy the two SAM sites before reinforcements
arrive.
soviets-blocking-gps = The Soviets are blocking our GPS - we need to investigate their new technology.
capture-hold-soviet-airbase-northeast = Capture and hold the Soviet airbase
in the northeast.
french-survived-dismantled-soviet-presence = The French forces have survived and dismantled the Soviet presence!
kill-remaining-soviet-forces = Kill all remaining Soviet forces.
dismantle-nearby-soviet-base = Dismantle the nearby Soviet base.
## survival02
destroy-all-soviet-forces = Destroy all Soviet forces in the area.
soviet-reinforcements-arrive-in = Soviet reinforcements arrive in { $time }
reinforced-position-initiate-counter-attack = Excellent work Commander! We have reinforced our position enough to launch a counter-attack.
incoming-report = Incoming Report
destroy-remaining-soviet-forces-area = Destroy the remaining Soviet forces in the area.
soviet-reinforcements-arrived = Soviet reinforcements have arrived!
repair-bridges-for-reinforcement = Commander! The Soviets destroyed the bridges to cut off our reinforcements. Repair them for additional support.
repair-two-southern-bridges = Repair the two southern bridges.
enforce-position-hold-out-onslaught = Fortify your position and hold off the onslaught.
remaining-soviet-presence-destroyed = We have destroyed the remaining Soviet presence!
soviet-reinforcements-approaching = Soviet reinforcements are approaching!
## top-o-the-world
supply-truck-waystation = Bring the supply truck to the waystation.
waystation-must-not-be-destroyed = The waystation must not be destroyed.
destroy-aa-guns-enable-air-support = Destroy all the AA Guns to enable air support.
find-destroy-bridge-stop-allied-reinforcements = Find and destroy the bridge the Allies are using
to bring reinforcements into the area.
air-support-t-minus-3 = Very good, Comrade General! Our air units are en route
and should reach your area in approximately three minutes.
allied-ground-reinforcements-stopped = This should stop the Allied forces from getting further ground reinforcements.

6
mods/ra/fluent/ra.ftl Normal file
View File

@@ -0,0 +1,6 @@
## Metadata
mod-title = Red Alert
mod-windowtitle = OpenRA - Red Alert
## LogoStripeLoadScreen
loadscreen-loading = Filling Crates..., Charging Capacitors..., Reticulating Splines..., Planting Trees..., Building Bridges..., Aging Empires..., Compiling EVA..., Constructing Pylons..., Activating Skynet..., Splitting Atoms...

863
mods/ra/fluent/rules.ftl Normal file
View File

@@ -0,0 +1,863 @@
## player.yaml
options-tech-level =
.infantry-only = Infantry Only
.low = Low
.medium = Medium
.no-superweapons = No Superweapons
.unrestricted = Unrestricted
checkbox-kill-bounties =
.label = Kill Bounties
.description = Players receive cash bonuses for killing enemy units
checkbox-redeployable-mcvs =
.label = Redeployable MCVs
.description = Allows Construction Yards to be undeployed
checkbox-reusable-engineers =
.label = Reusable Engineers
.description = Engineers stay on the battlefield after capturing a structure
notification-insufficient-funds = Insufficient funds.
notification-new-construction-options = New construction options.
notification-cannot-deploy-here = Cannot deploy here.
notification-low-power = Low power.
notification-base-under-attack = Base under attack.
notification-ally-under-attack = Our ally is under attack.
notification-silos-needed = Silos needed.
## world.yaml
options-starting-units =
.mcv-only = MCV Only
.light-support = Light Support
.heavy-support = Heavy Support
resource-minerals = Valuable Minerals
## Faction
faction-allies =
.name = Allies
faction-england =
.name = England
.description = England: Counterintelligence.
Special Unit: British Spy
Special Unit: Mobile Gap Generator
faction-france =
.name = France
.description = France: Deception.
Special Ability: Can build fake structures
Special Unit: Phase Transport
faction-germany =
.name = Germany
.description = Germany: Chronoshift Technology.
Special Ability: Advanced Chronoshift
Special Unit: Chrono Tank
faction-soviet =
.name = Soviet
faction-russia =
.name = Russia
.description = Russia: Tesla Weapons.
Special Unit: Tesla Tank
Special Unit: Shock Trooper
faction-ukraine =
.name = Ukraine
.description = Ukraine: Demolitions.
Special Ability: Parabombs
Special Unit: Demolition Truck
faction-random =
.name = Any
.description = Random Country.
A random country is chosen when the game starts.
faction-randomallies =
.name = Allies
.description = Random Allied Country.
A random Allied country is chosen when the game starts.
faction-randomsoviet =
.name = Soviet
.description = Random Soviet Country.
A random Soviet country is chosen when the game starts.
## aircraft.yaml
actor-badr-name = Badger
actor-mig =
.name = MiG Attack Plane
.description = Fast Ground-Attack Plane.
Strong vs. Buildings and Vehicles.
Weak vs. Infantry and Aircraft.
actor-yak =
.name = Yak Attack Plane
.description = Attack Plane with
dual machine guns.
Strong vs. Infantry and Light armor.
Weak vs. Tanks and Aircraft.
actor-tran =
.name = Chinook
.description = Fast infantry transport helicopter.
Unarmed
actor-heli =
.name = Longbow
.description = Helicopter gunship
with multi-purpose missiles.
Strong vs. Buildings, Vehicles and Aircraft.
Weak vs. Infantry.
actor-hind =
.name = Hind
.description = Helicopter gunship
with dual chain guns.
Strong vs. Infantry and Light armor.
Weak vs. Tanks and Aircraft.
actor-u2-name = Spy Plane
actor-mh60 =
.name = Black Hawk
.description = Helicopter gunship
with dual chain guns.
Strong vs. Infantry and Light armor.
Weak vs. Tanks and Aircraft.
## civilian.yaml
actor-c10-name = Scientist
actor-tecn-name = Technician
actor-tecn2-name = Technician
actor-v01-name = Church
actor-v19-name = Oil Pump
actor-v19-husk-name = Husk (Oil Pump)
actor-barl-name = Explosive Barrel
actor-brl3-name = Explosive Barrel
actor-v25-name = Church
actor-lhus-name = Lighthouse
actor-windmill-name = Windmill
## decoration.yaml
actor-ice01-name = Ice Floe
actor-ice02-name = Ice Floe
actor-ice03-name = Ice Floe
actor-ice04-name = Ice Floe
actor-ice05-name = Ice Floe
actor-utilpol1-name = Utility Pole
actor-utilpol2-name = Utility Pole
actor-tanktrap1-name = Tank Trap
actor-tanktrap2-name = Tank Trap
## defaults.yaml
notification-unit-lost = Unit lost.
notification-airborne-unit-lost = Airborne Unit lost.
notification-naval-unit-lost = Naval Unit lost.
notification-unit-promoted = Unit promoted.
notification-primary-building-selected = Primary building selected.
notification-structure-captured = Structure captured.
notification-unit-stolen = Unit stolen.
meta-vehicle-generic-name = Vehicle
meta-infantry-generic-name = Soldier
meta-civinfantry-name = Civilian
meta-ship-generic-name = Ship
meta-neutralplane-generic-name = Plane
meta-helicopter-generic-name = Helicopter
meta-basicbuilding-generic-name = Structure
meta-techbuilding-name = Civilian Building
meta-ammobox-name = Ammo Box
meta-civfield-name = Field
meta-civhaystackorigloo =
.winter-name = Igloo
.summer-name = Haystack
meta-tree-name = Tree
meta-treehusk-name = Tree (Burnt)
meta-box-name = Boxes
meta-husk-generic-name = Destroyed Vehicle
meta-planehusk-generic-name = Destroyed Plane
meta-helicopterhusk-generic-name = Destroyed Helicopter
meta-bridge-name = Bridge
meta-rock-name = Rock
meta-crate =
.name = Crate
.generic-name = Crate
meta-mine-name = Mine
## fakes.yaml
actor-fpwr =
.name = Fake Power Plant
.generic-name = Power Plant
.description = Looks like a Power Plant.
actor-tenf =
.name = Fake Allied Barracks
.generic-name = Allied Barracks
.description = Looks like an Allied Barracks.
actor-syrf =
.name = Fake Naval Yard
.generic-name = Naval Yard
.description = Looks like a Naval Yard.
actor-spef =
.name = Fake Sub Pen
.generic-name = Sub Pen
.description = Looks like a Sub Pen.
actor-weaf =
.name = Fake War Factory
.generic-name = War Factory
.description = Looks like a War Factory.
actor-domf =
.name = Fake Radar Dome
.generic-name = Radar Dome
.description = Looks like a Radar Dome.
actor-fixf =
.name = Fake Service Depot
.generic-name = Service Depot
.description = Looks like a Service Depot.
actor-fapw =
.name = Fake Advanced Power Plant
.generic-name = Advanced Power Plant
.description = Looks like an Advanced Power Plant.
actor-atef =
.name = Fake Allied Tech Center
.generic-name = Allied Tech Center
.description = Looks like an Allied Tech Center.
actor-pdof =
.name = Fake Chronosphere
.generic-name = Chronosphere
.description = Looks like a Chronosphere.
Maximum of one can be built.
actor-mslf =
.name = Fake Missile Silo
.generic-name = Missile Silo
.description = Looks like a Missile Silo.
Maximum of one can be built.
actor-facf =
.name = Fake Construction Yard
.generic-name = Construction Yard
.description = Looks like a Construction Yard.
## husks.yaml
actor-2tnk-husk-name = Husk (Medium Tank)
actor-3tnk-husk-name = Husk (Heavy Tank)
actor-4tnk-husk-name = Husk (Mammoth Tank)
actor-harv-fullhusk-name = Husk (Ore Truck)
actor-harv-emptyhusk-name = Husk (Ore Truck)
actor-mcv-husk-name = Husk (Mobile Construction Vehicle)
actor-mgg-husk-name = Husk (Mobile Gap Generator)
actor-tran-husk-name = Chinook
actor-tran-husk1-name = Husk (Chinook)
actor-tran-husk2-name = Husk (Chinook)
actor-badr-husk-name = Badger
actor-mig-husk-name = MiG Attack Plane
actor-yak-husk-name = Yak Attack Plane
actor-heli-husk-name = Longbow
actor-hind-husk-name = Hind
actor-u2-husk-name = Husk (Spy Plane)
actor-mh60-husk-name = Black Hawk
## infantry.yaml
notification-building-infiltrated = Building infiltrated.
actor-dog =
.name = Attack Dog
.generic-name = Dog
.description = Anti-infantry unit.
Can detect spies.
Strong vs. Infantry.
Weak vs. Vehicles and Aircraft.
actor-e1 =
.name = Rifle Infantry
.description = General-purpose infantry.
Strong vs. Infantry.
Weak vs. Vehicles and Aircraft.
actor-e2 =
.name = Grenadier
.description = Infantry with grenades.
Strong vs. Buildings and Infantry.
Weak vs. Vehicles and Aircraft.
actor-e3 =
.name = Rocket Soldier
.description = Anti-tank/Anti-aircraft infantry.
Strong vs. Vehicles and Aircraft.
Weak vs. Infantry.
actor-e4 =
.name = Flame Infantry
.description = Advanced anti-structure unit.
Strong vs. Infantry and Buildings.
Weak vs. Vehicles and Aircraft.
actor-e6 =
.name = Engineer
.description = Infiltrates and captures
enemy structures.
Unarmed.
actor-spy =
.disguisetooltip-name = Spy
.disguisetooltip-generic-name = Soldier
.description = Infiltrates enemy structures for intel or
sabotage. Exact effect depends on the
building infiltrated.
Loses disguise when attacking.
Can detect spies.
Strong vs. Infantry.
Weak vs. Vehicles and Aircraft.
Special Ability: Disguised.
actor-spy-england-disguisetooltip-name = British Spy
actor-e7 =
.name = Tanya
.description = Elite commando infantry, with
dual pistols and C4.
Maximum of one can be built.
Strong vs. Infantry and Buildings.
Weak vs. Vehicles and Aircraft.
Special Ability: Destroys buildings with C4.
actor-medi =
.name = Medic
.description = Heals nearby infantry.
Unarmed.
actor-mech =
.name = Mechanic
.description = Repairs nearby vehicles and restores
husks to working condition by capturing them.
Unarmed.
actor-einstein-name = Prof. Einstein
actor-delphi-name = Agent Delphi
actor-chan-name = Scientist
actor-gnrl-name = General
actor-thf =
.name = Thief
.description = Steals enemy credits.
Hijacks enemy vehicles.
Unarmed.
actor-shok =
.name = Shock Trooper
.description = Elite infantry with portable Tesla coils.
Strong vs. Infantry and Vehicles.
Weak vs. Aircraft.
actor-zombie =
.name = Zombie
.description = Slow-moving undead that attack in close combat.
actor-ant =
.name = Giant Ant
.generic-name = Ant
.description = Irradiated insect that grew to an abnormally large size.
actor-fireant-name = Fire Ant
actor-scoutant-name = Scout Ant
actor-warriorant-name = Warrior Ant
## misc.yaml
notification-sonar-pulse-ready = Sonar pulse ready.
actor-moneycrate-name = Money Crate
actor-healcrate-name = Heal Crate
actor-wcrate-name = Wooden Crate
actor-scrate-name = Steel Crate
actor-camera-name = (reveals area to owner)
actor-camera-paradrop-name = (support power proxy camera)
actor-camera-spyplane-name = (support power proxy camera)
actor-sonar-name = (support power proxy camera)
actor-flare-name = Flare
actor-mine-name = Ore Mine
actor-gmine-name = Gem Mine
actor-railmine-name = Abandoned Mine
actor-quee-name = Queen Ant
actor-lar1-name = Ant Larva
actor-lar2-name = Ant Larvae
actor-mpspawn-name = (multiplayer starting point)
actor-waypoint-name = (waypoint for scripted behavior)
actor-ctflag-name = Flag
## ships.yaml
actor-ss =
.name = Submarine
.description = Submerged anti-ship unit
with torpedoes.
Can detect other submarines.
Strong vs. Naval units.
Weak vs. Ground units and Aircraft.
Special Ability: Submerge.
actor-msub =
.name = Missile Submarine
.description = Submerged anti-ground siege unit
with anti-air capabilities.
Can detect other submarines.
Strong vs. Buildings, Ground units and Aircraft.
Weak vs. Naval units.
Special Ability: Submerge.
actor-dd =
.name = Destroyer
.description = Fast multi-role ship.
Can detect submarines.
Strong vs. Naval units, Vehicles and Aircraft.
Weak vs. Infantry.
actor-ca =
.name = Cruiser
.description = Very slow long-range ship.
Strong vs. Buildings and Ground units.
Weak vs. Naval units and Aircraft.
actor-lst =
.name = Transport
.description = General-purpose naval transport.
Carries infantry and tanks.
Unarmed.
actor-pt =
.name = Gunboat
.description = Light scout and support ship.
Can detect submarines.
Strong vs. Naval units.
Weak vs. Ground units and Aircraft.
## structures.yaml
notification-construction-complete = Construction complete.
notification-unit-ready = Unit ready.
notification-unable-to-build-more = Unable to build more.
notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
notification-repairing = Repairing.
notification-unit-repaired = Unit repaired.
notification-select-target = Select target.
notification-insufficient-power = Insufficient power.
notification-reinforcements-have-arrived = Reinforcements have arrived.
notification-abomb-prepping = A-bomb prepping.
notification-abomb-ready = A-bomb ready.
notification-abomb-launch-detected = A-bomb launch detected.
notification-iron-curtain-charging = Iron curtain charging.
notification-iron-curtain-ready = Iron curtain ready.
notification-chronosphere-charging = Chronosphere charging.
notification-chronosphere-ready = Chronosphere ready.
notification-satellite-launched = Satellite launched.
notification-credits-stolen = Credits stolen.
notification-spy-plane-ready = Spy plane ready.
actor-mslo =
.name = Missile Silo
.description = Provides an atomic bomb.
Requires power to operate.
Maximum of one can be built.
Special Ability: Atom Bomb.
.nukepower-name = Atom Bomb
.nukepower-description = Launches a devastating atomic bomb
at the target location.
actor-gap =
.name = Gap Generator
.description = Obscures the enemy's view with shroud.
Requires power to operate.
actor-spen =
.name = Sub Pen
.description = Produces and repairs
submarines and transports.
actor-syrd =
.name = Naval Yard
.description = Produces and repairs
ships and transports.
actor-iron =
.name = Iron Curtain
.description = Grants a group of units temporary
invulnerability.
Requires power to operate.
Maximum of one can be built.
Special Ability: Invulnerability.
.grantexternalconditionpower-ironcurtain-name = Invulnerability
.grantexternalconditionpower-ironcurtain-description = Grants invulnerability to a group of units
for 20 seconds.
actor-pdox =
.name = Chronosphere
.description = Teleports a group of units across the
map for a short time.
Requires power to operate.
Maximum of one can be built.
Special Ability: Chronoshift
.chronoshiftpower-chronoshift-name = Chronoshift
.chronoshiftpower-chronoshift-description = Teleports a group of units across
the map for 20 seconds.
.chronoshiftpower-advancedchronoshift-name = Advanced Chronoshift
.chronoshiftpower-advancedchronoshift-description = Teleports a large group of units across
the map for 20 seconds.
actor-tsla =
.name = Tesla Coil
.description = Advanced base defense.
Requires power to operate.
Can detect cloaked units.
Strong vs. Vehicles and Infantry.
Weak vs. Aircraft.
actor-agun =
.name = AA Gun
.description = Anti-Air base defense.
Requires power to operate.
Strong vs. Aircraft.
Weak vs. Ground units.
actor-dome =
.name = Radar Dome
.description = Provides an overview
of the battlefield.
Requires power to operate.
actor-pbox =
.name = Pillbox
.description = Static defense with a fireport for
a garrisoned soldier.
Can detect cloaked units.
Strong vs. Infantry and Light armor.
Weak vs. Tanks and Aircraft.
actor-hbox =
.name = Camo Pillbox
.description = Camouflaged static defense with a fireport
for a garrisoned soldier.
Can detect cloaked units.
Strong vs. Infantry and Light armor.
Weak vs. Tanks and Aircraft.
actor-gun =
.name = Turret
.description = Anti-Armor base defense.
Can detect cloaked units.
Strong vs. Vehicles.
Weak vs. Infantry and Aircraft.
actor-ftur =
.name = Flame Tower
.description = Anti-Infantry base defense.
Can detect cloaked units.
Strong vs. Infantry and Light armor.
Weak vs. Tanks and Aircraft.
actor-sam =
.name = SAM Site
.description = Anti-Air base defense.
Requires power to operate.
Strong vs. Aircraft.
Weak vs. Ground units.
actor-atek =
.name = Allied Tech Center
.description = Provides advanced Allied technology.
Special Ability: GPS Satellite.
.gpspower-name = GPS Satellite
.gpspower-description = Reveals map terrain and provides tactical information.
Requires power and active radar.
actor-weap =
.name = War Factory
.description = Produces vehicles.
actor-fact =
.name = Construction Yard
.description = Produces structures.
actor-proc =
.name = Ore Refinery
.description = Refines Ore and Gems
into credits.
actor-silo =
.name = Silo
.description = Stores excess refined
Ore and Gems.
actor-hpad =
.name = Helipad
.description = Produces and reloads
helicopters.
actor-afld =
.name = Airfield
.description = Produces and reloads aircraft.
Special Ability: Spy Plane.
Special Ability: Paratroopers.
.airstrikepower-spyplane-name = Spy Plane
.airstrikepower-spyplane-description = Reveals an area of the map.
.paratrooperspower-paratroopers-name = Paratroopers
.paratrooperspower-paratroopers-description = A Badger drops a squad of infantry
at the selected location.
.airstrikepower-parabombs-name = Parabombs
.airstrikepower-parabombs-description = A Badger drops parachuted bombs
at the selected location.
actor-afld-ukraine-description = Produces and reloads aircraft.
Special Ability: Spy Plane
Special Ability: Paratroopers
Special Ability: Parabombs
actor-powr =
.name = Power Plant
.description = Provides power for other structures.
actor-apwr =
.name = Advanced Power Plant
.description = Provides double the power of
a standard Power Plant.
actor-stek =
.name = Soviet Tech Center
.description = Provides advanced Soviet technology.
actor-barr =
.name = Soviet Barracks
.description = Trains infantry units.
actor-kenn =
.name = Kennel
.description = Trains Attack Dogs.
actor-tent =
.name = Allied Barracks
.description = Trains infantry.
actor-fix =
.name = Service Depot
.description = Repairs vehicles for credits.
actor-sbag =
.name = Sandbag Wall
.description = Stops infantry and light vehicles.
Can be crushed by tanks.
actor-fenc =
.name = Wire Fence
.description = Stops infantry and light vehicles.
Can be crushed by tanks.
actor-brik =
.name = Concrete Wall
.description = Stops units and blocks enemy fire.
actor-cycl-name = Chain-Link Barrier
actor-barb-name = Barbed-Wire Fence
actor-wood-name = Wooden Fence
actor-barracks-name = Infantry Production
actor-techcenter-name = Tech Center
actor-anypower-name = Any Power Generation
## vehicles.yaml
actor-v2rl =
.name = V2 Rocket Launcher
.description = Long-range rocket artillery.
Strong vs. Infantry and Buildings.
Weak vs. Vehicles and Aircraft.
actor-1tnk =
.name = Light Tank
.generic-name = Tank
.description = Fast tank; good for scouting.
Strong vs. Light armor.
Weak vs. Infantry, Tanks and Aircraft.
actor-2tnk =
.name = Medium Tank
.generic-name = Tank
.description = Allied Main Battle Tank.
Strong vs. Vehicles.
Weak vs. Infantry and Aircraft.
actor-3tnk =
.name = Heavy Tank
.generic-name = Tank
.description = Soviet Main Battle Tank with dual cannons.
Strong vs. Vehicles.
Weak vs. Infantry and Aircraft.
actor-4tnk =
.name = Mammoth Tank
.generic-name = Tank
.description = Large, slow tank with anti-air capabilities.
Can crush concrete walls.
Strong vs. Vehicles, Infantry and Aircraft.
Weak vs. Nothing.
actor-arty =
.name = Artillery
.description = Long-range artillery.
Strong vs. Infantry and Buildings.
Weak vs. Vehicles and Aircraft.
actor-harv =
.name = Ore Truck
.generic-name = Harvester
.description = Collects Ore and Gems for processing.
Unarmed.
actor-mcv =
.name = Mobile Construction Vehicle
.description = Deploys into a Construction Yard.
Unarmed.
actor-jeep =
.name = Ranger
.description = Fast scout and anti-infantry vehicle.
Can carry just one infantry unit.
Strong vs. Infantry.
Weak vs. Vehicles and Aircraft.
actor-apc =
.name = Armored Personnel Carrier
.description = Tough infantry transport.
Strong vs. Infantry and Light armor.
Weak vs. Tanks and Aircraft.
actor-mnly =
.name = Minelayer
.description = Lays mines to destroy
unwary enemy units.
Can detect mines.
Unarmed.
actor-truk =
.name = Supply Truck
.description = Transports cash to other players.
Unarmed.
actor-mgg =
.name = Mobile Gap Generator
.description = Regenerates shroud to obscure nearby areas.
Unarmed.
actor-mrj =
.name = Mobile Radar Jammer
.description = Jams nearby enemy Radar Domes
and deflects incoming missiles.
Unarmed.
actor-ttnk =
.name = Tesla Tank
.generic-name = Tank
.description = Tank with mounted Tesla coil.
Strong vs. Infantry, Vehicles and Buildings.
Weak vs. Aircraft.
actor-ftrk =
.name = Mobile Flak
.description = Mobile unit with a Flak cannon.
Strong vs. Infantry, Light armor and Aircraft.
Weak vs. Tanks.
actor-dtrk =
.name = Demolition Truck
.description = Truck carrying armed nuclear explosives,
with very weak armor.
actor-ctnk =
.name = Chrono Tank
.generic-name = Tank
.description = Armed with anti-ground missiles.
Teleports to any area within range.
Strong vs. Vehicles and Buildings.
Weak vs. Infantry and Aircraft.
Special ability: Can teleport.
actor-qtnk =
.name = MAD Tank
.generic-name = Tank
.description = Deals seismic damage to nearby vehicles
and structures.
Strong vs. Vehicles and Buildings.
Weak vs. Infantry and Aircraft.
actor-stnk =
.name = Phase Transport
.description = Light armored infantry transport which
can cloak. Armed with anti-ground missiles.
Strong vs. Light armor.
Weak vs. Infantry, Tanks and Aircraft.
## Civilian Tech
actor-hosp =
.name = Hospital
.captured-desc = Provides infantry with self-healing.
.capturable-desc = Capture to enable self-healing for infantry.
actor-fcom =
.name = Forward Command
.captured-desc = Provides buildable area.
.capturable-desc = Capture to give buildable area.
actor-miss =
.name = Communications Center
.captured-desc = Provides range of vision.
.capturable-desc = Capture to give visual range.
actor-bio =
.name = Biological Lab
.captured-desc = Provides prerequisite for Bio-Lab units.
.capturable-desc = Capture to produce Bio-Lab units.
actor-oilb =
.name = Oil Derrick
.captured-desc = Provides additional funds.
.capturable-desc = Capture to receive additional funds.
## misc.yaml
actor-powerproxy-parabombs =
.name = Parabombs (Single Use)
.description = A Badger drops parachuted bombs
over a selected location.
actor-powerproxy-sonarpulse =
.name = Sonar Pulse
.description = Reveals all submarines in the vicinity for a
short time.
actor-powerproxy-paratroopers =
.name = Paratroopers
.description = A Badger drops a squad of infantry
anywhere on the map.
## ai.yaml
bot-rush-ai =
.name = Rush AI
bot-normal-ai =
.name = Normal AI
bot-turtle-ai =
.name = Turtle AI
bot-naval-ai =
.name = Naval AI