adds custom-palette/shadow support for rendering everything
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@@ -16,7 +16,7 @@ namespace OpenRa.Game.Traits
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anim = new Animation(self.unitInfo.Image ?? self.unitInfo.Name);
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}
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public abstract IEnumerable<Pair<Sprite, float2>> Render(Actor self);
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public abstract IEnumerable<Tuple<Sprite, float2, int>> Render(Actor self);
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public virtual void Tick(Actor self)
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{
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