adds custom-palette/shadow support for rendering everything

This commit is contained in:
Chris Forbes
2009-11-10 21:03:47 +13:00
parent a40ce7d088
commit 14910762c8
13 changed files with 32 additions and 50 deletions

View File

@@ -16,7 +16,7 @@ namespace OpenRa.Game.Traits
anim = new Animation(self.unitInfo.Image ?? self.unitInfo.Name);
}
public abstract IEnumerable<Pair<Sprite, float2>> Render(Actor self);
public abstract IEnumerable<Tuple<Sprite, float2, int>> Render(Actor self);
public virtual void Tick(Actor self)
{