remove most of the crap from queries

This commit is contained in:
Chris Forbes
2011-03-17 21:48:50 +13:00
parent eba7641125
commit 149324ea92
21 changed files with 113 additions and 129 deletions

View File

@@ -21,13 +21,15 @@ namespace OpenRA.Mods.RA
{
if (self.Owner.WinState != WinState.Undefined || self.Owner.NonCombatant) return;
var hasAnything = self.World.Queries.OwnedBy[self.Owner]
.WithTrait<MustBeDestroyed>().Any();
var hasAnything = self.World.Queries.WithTrait<MustBeDestroyed>()
.Any( a => a.Actor.Owner == self.Owner );
if (!hasAnything && !self.Owner.NonCombatant)
Surrender(self);
var others = self.World.players.Where( p => !p.Value.NonCombatant && p.Value != self.Owner && p.Value.Stances[self.Owner] != Stance.Ally );
var others = self.World.players.Where( p => !p.Value.NonCombatant
&& p.Value != self.Owner && p.Value.Stances[self.Owner] != Stance.Ally );
if (others.Count() == 0) return;
if(others.All(p => p.Value.WinState == WinState.Lost))
@@ -45,9 +47,10 @@ namespace OpenRA.Mods.RA
if (self.Owner.WinState == WinState.Lost) return;
self.Owner.WinState = WinState.Lost;
Game.Debug("{0} is defeated.".F(self.Owner.PlayerName));
foreach (var a in self.World.Queries.OwnedBy[self.Owner])
a.Kill(a);
Game.Debug("{0} is defeated.".F(self.Owner.PlayerName));
foreach (var a in self.World.Actors.Where(a => a.Owner == self.Owner))
a.Kill(a);
if (self.Owner == self.World.LocalPlayer)
self.World.LocalShroud.Disabled = true;