remove most of the crap from queries
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@@ -164,10 +164,10 @@ namespace OpenRA.Mods.RA.Widgets
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int updateTicks = 0;
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public override void Tick()
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{
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var hasRadarNew = world.Queries.OwnedBy[world.LocalPlayer]
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.WithTrait<ProvidesRadar>()
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.Any(a => a.Trait.IsActive);
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{
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var hasRadarNew = world.Queries
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.WithTrait<ProvidesRadar>()
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.Any(a => a.Actor.Owner == world.LocalPlayer && a.Trait.IsActive);
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if (hasRadarNew != hasRadar)
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radarAnimating = true;
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@@ -156,9 +156,9 @@ namespace OpenRA.Mods.RA.Widgets
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int updateTicks = 0;
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public override void Tick()
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{
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var hasRadarNew = world.Queries.OwnedBy[world.LocalPlayer]
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var hasRadarNew = world.Queries
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.WithTrait<ProvidesRadar>()
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.Any(a => a.Trait.IsActive);
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.Any(a => a.Actor.Owner == world.LocalPlayer && a.Trait.IsActive);
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if (hasRadarNew != hasRadar)
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{
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@@ -101,7 +101,8 @@ namespace OpenRA.Mods.RA.Widgets
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bool CycleBases()
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{
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var bases = World.Queries.OwnedBy[World.LocalPlayer].WithTrait<BaseBuilding>().ToArray();
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var bases = World.Queries.WithTrait<BaseBuilding>()
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.Where( a => a.Actor.Owner == World.LocalPlayer ).ToArray();
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if (!bases.Any()) return true;
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var next = bases
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