Merge HeliLand into Land activity
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@@ -109,7 +109,7 @@ namespace OpenRA.Mods.Common.Activities
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// Make sure that the carried actor is on the ground before releasing it
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if (self.World.Map.DistanceAboveTerrain(carryablePosition) != WDist.Zero)
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QueueChild(self, new HeliLand(self, true), true);
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QueueChild(self, new Land(self, true), true);
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// Pause briefly before releasing for visual effect
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if (carryall.Info.UnloadingDelay > 0)
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