nubstuff
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@@ -94,9 +94,8 @@ namespace OpenRa.Game
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{
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/* todo: auto-retaliate, etc */
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/* todo: death sequence for infantry based on inflictor */
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/* todo: start smoking if < conditionYellow and took damage, and not already smoking */
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if (Health <= 0) return; /* overkill! don't count extra hits as more kills! */
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if (IsDead) return; /* overkill! don't count extra hits as more kills! */
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Health -= damage;
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if (Health <= 0)
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