Autoflush renderer. Sprite.DrawAt convenience function.
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@@ -22,7 +22,7 @@ namespace OpenRA
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public void Draw(int frame, float2 pos)
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{
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Game.Renderer.SpriteRenderer.DrawSprite(sequence.GetSprite(frame), pos - sequence.Hotspot, sequence.Palette);
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sequence.GetSprite(frame).DrawAt(pos - sequence.Hotspot, sequence.Palette);
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}
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}
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}
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