Autoflush renderer. Sprite.DrawAt convenience function.

This commit is contained in:
Bob
2010-09-24 16:04:22 +12:00
parent cdcfeb6276
commit 14e517cab5
29 changed files with 87 additions and 96 deletions

View File

@@ -24,10 +24,10 @@ namespace OpenRA.Graphics
{
internal static int SheetSize;
public IShader SpriteShader { get; private set; } /* note: shared shader params */
public IShader LineShader { get; private set; }
public IShader RgbaSpriteShader { get; private set; }
public IShader WorldSpriteShader { get; private set; }
internal IShader SpriteShader { get; private set; } /* note: shared shader params */
internal IShader LineShader { get; private set; }
internal IShader RgbaSpriteShader { get; private set; }
internal IShader WorldSpriteShader { get; private set; }
public SpriteRenderer SpriteRenderer { get; private set; }
public SpriteRenderer RgbaSpriteRenderer { get; private set; }
@@ -67,7 +67,7 @@ namespace OpenRA.Graphics
}
}
public IGraphicsDevice Device { get { return device; } }
internal IGraphicsDevice Device { get { return device; } }
public void BeginFrame(float2 scroll)
{
@@ -94,6 +94,7 @@ namespace OpenRA.Graphics
public void EndFrame()
{
Flush();
device.End();
device.Present();
}
@@ -124,9 +125,7 @@ namespace OpenRA.Graphics
public void Flush()
{
WorldSpriteRenderer.Flush();
RgbaSpriteRenderer.Flush();
LineRenderer.Flush();
CurrentBatchRenderer = null;
}
static IGraphicsDevice device;
@@ -177,5 +176,35 @@ namespace OpenRA.Graphics
tempBuffersI.Enqueue( ret );
return ret;
}
public interface IBatchRenderer
{
void Flush();
}
static IBatchRenderer currentBatchRenderer;
public static IBatchRenderer CurrentBatchRenderer
{
get { return currentBatchRenderer; }
set
{
if( currentBatchRenderer == value ) return;
if( currentBatchRenderer != null )
currentBatchRenderer.Flush();
currentBatchRenderer = value;
}
}
public void EnableScissor(int left, int top, int width, int height)
{
Flush();
Device.EnableScissor( left, top, width, height );
}
public void DisableScissor()
{
Flush();
Device.DisableScissor();
}
}
}