Autoflush renderer. Sprite.DrawAt convenience function.
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@@ -96,7 +96,7 @@ namespace OpenRA.Traits
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var pipImages = new Animation("pips");
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pipImages.PlayFetchIndex("groups", () => (int)group);
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pipImages.Tick();
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Game.Renderer.SpriteRenderer.DrawSprite(pipImages.Image, basePosition + new float2(-8, 1), "chrome");
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pipImages.Image.DrawAt(basePosition + new float2(-8, 1), "chrome");
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}
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void DrawPips(Actor self, float2 basePosition)
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@@ -122,7 +122,7 @@ namespace OpenRA.Traits
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}
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var pipImages = new Animation("pips");
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pipImages.PlayRepeating(pipStrings[(int)pip]);
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Game.Renderer.SpriteRenderer.DrawSprite(pipImages.Image, pipxyBase + pipxyOffset, "chrome");
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pipImages.Image.DrawAt(pipxyBase + pipxyOffset, "chrome");
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pipxyOffset += new float2(4, 0);
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}
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// Increment row
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@@ -148,7 +148,7 @@ namespace OpenRA.Traits
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var tagImages = new Animation("pips");
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tagImages.PlayRepeating(tagStrings[(int)tag]);
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Game.Renderer.SpriteRenderer.DrawSprite(tagImages.Image, tagxyBase + tagxyOffset, "chrome");
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tagImages.Image.DrawAt(tagxyBase + tagxyOffset, "chrome");
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// Increment row
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tagxyOffset.Y += 8;
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