Autoflush renderer. Sprite.DrawAt convenience function.

This commit is contained in:
Bob
2010-09-24 16:04:22 +12:00
parent cdcfeb6276
commit 14e517cab5
29 changed files with 87 additions and 96 deletions

View File

@@ -96,7 +96,7 @@ namespace OpenRA.Traits
var pipImages = new Animation("pips");
pipImages.PlayFetchIndex("groups", () => (int)group);
pipImages.Tick();
Game.Renderer.SpriteRenderer.DrawSprite(pipImages.Image, basePosition + new float2(-8, 1), "chrome");
pipImages.Image.DrawAt(basePosition + new float2(-8, 1), "chrome");
}
void DrawPips(Actor self, float2 basePosition)
@@ -122,7 +122,7 @@ namespace OpenRA.Traits
}
var pipImages = new Animation("pips");
pipImages.PlayRepeating(pipStrings[(int)pip]);
Game.Renderer.SpriteRenderer.DrawSprite(pipImages.Image, pipxyBase + pipxyOffset, "chrome");
pipImages.Image.DrawAt(pipxyBase + pipxyOffset, "chrome");
pipxyOffset += new float2(4, 0);
}
// Increment row
@@ -148,7 +148,7 @@ namespace OpenRA.Traits
var tagImages = new Animation("pips");
tagImages.PlayRepeating(tagStrings[(int)tag]);
Game.Renderer.SpriteRenderer.DrawSprite(tagImages.Image, tagxyBase + tagxyOffset, "chrome");
tagImages.Image.DrawAt(tagxyBase + tagxyOffset, "chrome");
// Increment row
tagxyOffset.Y += 8;