Autoflush renderer. Sprite.DrawAt convenience function.
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@@ -84,7 +84,7 @@ namespace OpenRA.Traits
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if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.IsExplored(kv.Key))
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continue;
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Game.Renderer.SpriteRenderer.DrawSprite(bibSprites[kv.Value.type - 1][kv.Value.image],
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bibSprites[kv.Value.type - 1][kv.Value.image].DrawAt(
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Game.CellSize * kv.Key, "terrain");
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}
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}
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@@ -46,7 +46,7 @@ namespace OpenRA.Traits
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var c = content[x, y];
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if (c.image != null)
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Game.Renderer.SpriteRenderer.DrawSprite(c.image[c.density],
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c.image[c.density].DrawAt(
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Game.CellSize * new int2(x, y),
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c.type.info.Palette);
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}
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