Autoflush renderer. Sprite.DrawAt convenience function.
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@@ -46,7 +46,7 @@ namespace OpenRA.Traits
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var c = content[x, y];
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if (c.image != null)
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Game.Renderer.SpriteRenderer.DrawSprite(c.image[c.density],
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c.image[c.density].DrawAt(
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Game.CellSize * new int2(x, y),
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c.type.info.Palette);
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}
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