Autoflush renderer. Sprite.DrawAt convenience function.

This commit is contained in:
Bob
2010-09-24 16:04:22 +12:00
parent cdcfeb6276
commit 14e517cab5
29 changed files with 87 additions and 96 deletions

View File

@@ -41,8 +41,7 @@ namespace OpenRA.Widgets
if (DrawBackground)
WidgetUtils.DrawPanel("dialog3", chatLogArea);
Game.Renderer.RgbaSpriteRenderer.Flush();
Game.Renderer.Device.EnableScissor(chatLogArea.Left, chatLogArea.Top, chatLogArea.Width, chatLogArea.Height);
Game.Renderer.EnableScissor(chatLogArea.Left, chatLogArea.Top, chatLogArea.Width, chatLogArea.Height);
foreach (var line in recentLines.AsEnumerable().Reverse())
{
chatpos.Y -= 20;
@@ -52,8 +51,7 @@ namespace OpenRA.Widgets
Game.Renderer.RegularFont.DrawText(line.Text, chatpos + new int2(inset, 0), Color.White);
}
Game.Renderer.RgbaSpriteRenderer.Flush();
Game.Renderer.Device.DisableScissor();
Game.Renderer.DisableScissor();
}
public void AddLine(Color c, string from, string text)