Autoflush renderer. Sprite.DrawAt convenience function.

This commit is contained in:
Bob
2010-09-24 16:04:22 +12:00
parent cdcfeb6276
commit 14e517cab5
29 changed files with 87 additions and 96 deletions

View File

@@ -71,15 +71,12 @@ namespace OpenRA.Widgets
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", "down_arrow"),
new float2(downButtonRect.Left + downOffset, downButtonRect.Top + downOffset));
Game.Renderer.RgbaSpriteRenderer.Flush();
Game.Renderer.Device.EnableScissor(backgroundRect.X, backgroundRect.Y + HeaderHeight, backgroundRect.Width, backgroundRect.Height - HeaderHeight);
Game.Renderer.EnableScissor(backgroundRect.X, backgroundRect.Y + HeaderHeight, backgroundRect.Width, backgroundRect.Height - HeaderHeight);
foreach (var child in Children)
child.Draw(world);
Game.Renderer.RgbaSpriteRenderer.Flush();
Game.Renderer.Device.DisableScissor();
Game.Renderer.DisableScissor();
}
public override int2 ChildOrigin { get { return RenderOrigin + new int2(0, (int)ListOffset); } }