Autoflush renderer. Sprite.DrawAt convenience function.
This commit is contained in:
@@ -71,15 +71,12 @@ namespace OpenRA.Widgets
|
||||
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("scrollbar", "down_arrow"),
|
||||
new float2(downButtonRect.Left + downOffset, downButtonRect.Top + downOffset));
|
||||
|
||||
Game.Renderer.RgbaSpriteRenderer.Flush();
|
||||
|
||||
Game.Renderer.Device.EnableScissor(backgroundRect.X, backgroundRect.Y + HeaderHeight, backgroundRect.Width, backgroundRect.Height - HeaderHeight);
|
||||
Game.Renderer.EnableScissor(backgroundRect.X, backgroundRect.Y + HeaderHeight, backgroundRect.Width, backgroundRect.Height - HeaderHeight);
|
||||
|
||||
foreach (var child in Children)
|
||||
child.Draw(world);
|
||||
|
||||
Game.Renderer.RgbaSpriteRenderer.Flush();
|
||||
Game.Renderer.Device.DisableScissor();
|
||||
Game.Renderer.DisableScissor();
|
||||
}
|
||||
|
||||
public override int2 ChildOrigin { get { return RenderOrigin + new int2(0, (int)ListOffset); } }
|
||||
|
||||
Reference in New Issue
Block a user