Autoflush renderer. Sprite.DrawAt convenience function.
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@@ -39,8 +39,6 @@ namespace OpenRA.Widgets
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foreach (var u in SelectActorsInBox(world, selbox.Value.First, selbox.Value.Second))
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world.WorldRenderer.DrawSelectionBox(u, Color.Yellow);
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Game.Renderer.LineRenderer.Flush();
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}
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float2 dragStart, dragEnd;
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