Autoflush renderer. Sprite.DrawAt convenience function.
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@@ -69,9 +69,6 @@ namespace OpenRA.Mods.RA.Widgets
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}
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Game.Renderer.LineRenderer.DrawLine(Game.viewport.Location + barStart + leftOffset, Game.viewport.Location + powerLevel + rightOffset, color, color);
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}
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// Draw on top of the sprite
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Game.Renderer.RgbaSpriteRenderer.Flush();
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Game.Renderer.LineRenderer.Flush();
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// Power usage indicator
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var indicator = ChromeProvider.GetImage( powerCollection, "power-indicator");
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@@ -80,7 +77,6 @@ namespace OpenRA.Mods.RA.Widgets
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float2 powerDrainLevel = new float2(lastPowerDrainedPos.Value - indicator.size.X / 2, barStart.Y - 1);
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(indicator, powerDrainLevel);
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Game.Renderer.RgbaSpriteRenderer.Flush();
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}
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}
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}
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