Autoflush renderer. Sprite.DrawAt convenience function.
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@@ -85,7 +85,7 @@ namespace OpenRA.Mods.RA
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if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.IsExplored(kv.Key))
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continue;
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Game.Renderer.SpriteRenderer.DrawSprite(smudgeSprites[kv.Value.type- 1][kv.Value.image],
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smudgeSprites[kv.Value.type- 1][kv.Value.image].DrawAt(
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Game.CellSize * kv.Key, "terrain");
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}
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}
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