Add a camera to the Ion Cannon. Fixes #5058.
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -10,11 +10,21 @@
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using OpenRA.Mods.Cnc.Effects;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc
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{
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class IonCannonPowerInfo : SupportPowerInfo
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{
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[ActorReference]
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[Desc("Actor to spawn when the attack starts")]
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public readonly string CameraActor = null;
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[Desc("Amount of time to keep the camera alive")]
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public readonly int CameraRemoveDelay = 25;
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public override object Create(ActorInitializer init) { return new IonCannonPower(init.self, this); }
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}
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@@ -34,8 +44,21 @@ namespace OpenRA.Mods.Cnc
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self.World.AddFrameEndTask(w =>
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{
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var info = Info as IonCannonPowerInfo;
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Sound.Play(Info.LaunchSound, order.TargetLocation.CenterPosition);
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w.Add(new IonCannon(self, w, order.TargetLocation));
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if (info.CameraActor == null)
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return;
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var camera = w.CreateActor(info.CameraActor, new TypeDictionary
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{
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new LocationInit(order.TargetLocation),
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new OwnerInit(self.Owner),
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});
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camera.QueueActivity(new Wait(info.CameraRemoveDelay));
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camera.QueueActivity(new RemoveSelf());
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});
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}
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}
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