Fix production palette ignoring yaml font overrides.
This commit is contained in:
committed by
Paul Chote
parent
a7f4f6c1cf
commit
15010f9567
@@ -151,9 +151,6 @@ namespace OpenRA.Mods.Common.Widgets
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cantBuild = new Animation(world, NotBuildableAnimation);
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cantBuild = new Animation(world, NotBuildableAnimation);
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cantBuild.PlayFetchIndex(NotBuildableSequence, () => 0);
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cantBuild.PlayFetchIndex(NotBuildableSequence, () => 0);
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clock = new Animation(world, ClockAnimation);
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clock = new Animation(world, ClockAnimation);
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overlayFont = Game.Renderer.Fonts[OverlayFont];
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Game.Renderer.Fonts.TryGetValue(SymbolsFont, out symbolFont);
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}
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}
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public override void Initialize(WidgetArgs args)
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public override void Initialize(WidgetArgs args)
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@@ -162,6 +159,9 @@ namespace OpenRA.Mods.Common.Widgets
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hotkeys = Exts.MakeArray(HotkeyCount,
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hotkeys = Exts.MakeArray(HotkeyCount,
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i => modData.Hotkeys[HotkeyPrefix + (i + 1).ToString("D2")]);
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i => modData.Hotkeys[HotkeyPrefix + (i + 1).ToString("D2")]);
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overlayFont = Game.Renderer.Fonts[OverlayFont];
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Game.Renderer.Fonts.TryGetValue(SymbolsFont, out symbolFont);
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}
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}
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public void ScrollDown()
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public void ScrollDown()
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