Remove trailing white-space from lua files

This commit is contained in:
Ivaylo Draganov
2020-05-22 23:05:10 +03:00
committed by abcdefg30
parent 6d26f60904
commit 150d02ac0d
23 changed files with 58 additions and 58 deletions

View File

@@ -17,13 +17,13 @@ IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt
GroundWavesUpgradeDelay = DateTime.Minutes(12)
GroundAttackUnitType = "Normal"
GroundAttackUnits =
{
GroundAttackUnits =
{
Normal = { {"4tnk", "3tnk", "e2", "e2", "e2" }, { "3tnk", "v2rl", "e4", "e4", "e4" } },
Upgraded = { {"4tnk", "3tnk", "ftrk", "apc", "apc", "e1", "e1", "e1", "e1", "e1", "e2", "e2", "e2" }, { "3tnk", "v2rl", "ftrk", "apc", "apc", "e1", "e1", "e1", "e1", "e1", "e4", "e4", "e4" } }
}
GroundAttackPaths =
{
GroundAttackPaths =
{
{ SovEntry1.Location, ParaLZ3.Location, AttackChrono.Location },
{ SovEntry2.Location, ParaLZ5.Location, AttackChrono.Location },
{ SovEntry3.Location, ParaLZ5.Location, AttackChrono.Location }
@@ -209,8 +209,8 @@ SendParabombs = function()
end
local targets = Utils.Where(greece.GetActors(), function(actor)
return
actor.HasProperty("Sell") and
return
actor.HasProperty("Sell") and
actor.Type ~= "brik" and
actor.Type ~= "sbag" or
actor.Type == "pdox" or