Remove trailing white-space from lua files
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abcdefg30
parent
6d26f60904
commit
150d02ac0d
@@ -167,7 +167,7 @@ ActivateAI = function()
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Trigger.AfterDelay(DateTime.Minutes(3), WTransWaves)
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Trigger.AfterDelay(AlliedVehiclesUpgradeDelay, function() AlliedVehicleType = "Upgraded" end)
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Trigger.AfterDelay(AlliedVehiclesUpgradeDelay, function() AlliedVehicleType = "Upgraded" end)
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ProduceInfantry()
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ProduceVehicles()
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@@ -8,7 +8,7 @@
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]]
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alliedScouts = { Actor189, Actor216, Actor217, Actor218, Actor219 }
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ussrReinforcements =
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ussrReinforcements =
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{
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east =
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{
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@@ -118,15 +118,15 @@ WorldLoaded = function()
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ussr = Player.GetPlayer("USSR")
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germany = Player.GetPlayer("Germany")
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greece = Player.GetPlayer("Greece")
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Trigger.OnObjectiveAdded(ussr, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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KillAll = ussr.AddPrimaryObjective("Destroy all Allied units and structures.")
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DestroyVillageObjective = ussr.AddSecondaryObjective("Destroy the village of Allied sympathizers.")
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BeatUSSR = greece.AddPrimaryObjective("Defeat the Soviet forces.")
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Trigger.OnObjectiveCompleted(ussr, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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@@ -147,15 +147,15 @@ WorldLoaded = function()
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AddReinforcmentTriggers()
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AddRetreatTrigger()
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scripteddrop = Actor.Create("scripteddrop", false, { Owner = ussr })
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OnAnyDamaged(Obj2ActorTriggerActivator, ChurchAmbushTrigger)
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Trigger.OnAllRemovedFromWorld(Obj2ActorTriggerActivator, Obj2TriggerFunction)
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Camera.Position = SovietBase.CenterPosition
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Trigger.AfterDelay(ActivateAIDelay, ActivateAI)
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end
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