Enforce a line length limit.
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@@ -33,7 +33,8 @@ namespace OpenRA.Mods.Common.UtilityCommands
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"These scripts run in a sandbox that prevents access to unsafe functions (e.g. OS or file access), " +
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"and limits the memory and CPU usage of the scripts.");
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Console.WriteLine();
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Console.WriteLine("You can access this interface by adding the [LuaScript](Traits#luascript) trait to the world actor in your map rules (note, you must replace the spaces in the snippet below with a single tab for each level of indentation):");
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Console.WriteLine("You can access this interface by adding the [LuaScript](Traits#luascript) trait to the world actor in your map rules " +
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"(note, you must replace the spaces in the snippet below with a single tab for each level of indentation):");
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Console.WriteLine("```\nRules:\n\tWorld:\n\t\tLuaScript:\n\t\t\tScripts: myscript.lua\n```");
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Console.WriteLine();
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Console.WriteLine("Map scripts can interact with the game engine in three ways:\n" +
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@@ -793,8 +793,11 @@ namespace OpenRA.Mods.Common.UtilityCommands
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// Split out the warheads to individual warhead types.
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if (depth == 0)
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{
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var validTargets = node.Value.Nodes.FirstOrDefault(n => n.Key == "ValidTargets"); // Weapon's ValidTargets need to be copied to the warheads, so find it
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var invalidTargets = node.Value.Nodes.FirstOrDefault(n => n.Key == "InvalidTargets"); // Weapon's InvalidTargets need to be copied to the warheads, so find it
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// Weapon's ValidTargets need to be copied to the warheads, so find it
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var validTargets = node.Value.Nodes.FirstOrDefault(n => n.Key == "ValidTargets");
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// Weapon's InvalidTargets need to be copied to the warheads, so find it
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var invalidTargets = node.Value.Nodes.FirstOrDefault(n => n.Key == "InvalidTargets");
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var warheadCounter = 0;
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foreach (var curNode in node.Value.Nodes.ToArray())
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@@ -970,7 +973,8 @@ namespace OpenRA.Mods.Common.UtilityCommands
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var newYaml = new List<MiniYamlNode>();
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var keywords = new List<string> { "Explosion", "ImpactSound", "Delay", "ValidTargets", "InvalidTargets", "ValidImpactTypes", "InvalidImpactTypes" };
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var keywords = new List<string> { "Explosion", "ImpactSound", "Delay",
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"ValidTargets", "InvalidTargets", "ValidImpactTypes", "InvalidImpactTypes" };
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foreach (var keyword in keywords)
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{
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@@ -991,7 +995,8 @@ namespace OpenRA.Mods.Common.UtilityCommands
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var newYaml = new List<MiniYamlNode>();
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var keywords = new List<string> { "WaterExplosion", "WaterImpactSound", "Delay", "ValidTargets", "InvalidTargets", "ValidImpactTypes", "InvalidImpactTypes" };
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var keywords = new List<string> { "WaterExplosion", "WaterImpactSound", "Delay",
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"ValidTargets", "InvalidTargets", "ValidImpactTypes", "InvalidImpactTypes" };
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foreach (var keyword in keywords)
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{
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