remove spurious 'set' on IDisable and associated BS implementations
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@@ -37,8 +37,7 @@ namespace OpenRA.Mods.RA
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public bool Disabled
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{
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get { return (self.Owner.PlayerActor.traits.Get<PlayerResources>().GetPowerState() != PowerState.Normal); }
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set {} // Cannot explicity set
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get { return (self.Owner.PlayerActor.traits.Get<PlayerResources>().GetPowerState() != PowerState.Normal); }
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}
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}
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}
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