Merge pull request #4464 from pchote/attackmove

Add AttackMove to C&C helicopters
This commit is contained in:
Matthias Mailänder
2014-01-16 12:12:27 -08:00
38 changed files with 35 additions and 83 deletions

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@@ -455,3 +455,4 @@ VICE:
QuantizedFacings: 8
PoisonedByTiberium:
Weapon: Heal

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@@ -115,6 +115,7 @@
Weapon: HeliExplode
EmptyWeapon: HeliExplode
CombatDebugOverlay:
AttackMove:
BodyOrientation:
UpdatesPlayerStatistics:
Huntable:
@@ -209,7 +210,6 @@
ScaredyCat:
RenderInfantryPanic:
AttackMove:
JustMove: yes
CrushableInfantry:
^DINO:

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@@ -172,7 +172,6 @@ E6:
CaptureTypes: building, husk
-AutoTarget:
AttackMove:
JustMove: true
RenderInfantryProne:
IdleAnimations: idle1,idle2
StandAnimations: stand, stand2

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@@ -67,6 +67,5 @@ LST:
MaxWeight: 5
PipCount: 5
AttackMove:
JustMove: true
RejectsOrders:

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@@ -187,3 +187,4 @@ Player:
htnk: 50%
orca: 10%
SquadSize: 8

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@@ -16,3 +16,4 @@ Player:
Shroud:
PlayerStatistics:
FrozenActorLayer:

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@@ -175,3 +175,4 @@ World:
DebugPauseState:
ConquestObjectivesPanel:
ObjectivesPanel: CONQUEST_OBJECTIVES

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@@ -28,7 +28,6 @@ MCV:
RenderUnit:
MustBeDestroyed:
AttackMove:
JustMove: true
BaseBuilding:
LeavesHusk:
HuskActor: MCV.Husk
@@ -69,7 +68,6 @@ HARV:
RevealsShroud:
Range: 4
AttackMove:
JustMove: true
LeavesHusk:
HuskActor: HARV.Husk
-GainsExperience:
@@ -559,7 +557,6 @@ MHQ:
Sequence: spinner
Offset: -256,0,256
AttackMove:
JustMove: yes
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall

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@@ -1030,4 +1030,5 @@ Claw:
Demolish:
Warhead:
ImpactSound: xplobig6.aud
Explosion: building
Explosion: building

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@@ -249,3 +249,4 @@
Huntable:
LuaScriptEvents:
Demolishable:

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@@ -50,7 +50,6 @@ ENGINEER:
ExternalCaptures:
-AutoTarget:
AttackMove:
JustMove: true
BAZOOKA:
Inherits: ^Infantry
@@ -109,5 +108,4 @@ MEDIC:
PipType: Blue
-AutoTarget:
AttackMove:
JustMove: true

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@@ -294,5 +294,4 @@ SABOTEUR:
C4Delay: 45
-AutoTarget:
AttackMove:
JustMove: true

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@@ -303,3 +303,4 @@ Player:
combath: 100%
combato: 100%
SquadSize: 10

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@@ -51,3 +51,4 @@ Player:
FrozenActorLayer:
HarvesterAttackNotifier:
PlayerStatistics:

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@@ -126,3 +126,4 @@ World:
PathFinder:
ValidateOrder:
DebugPauseState:

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@@ -849,7 +849,6 @@ Rules:
Spy:
-AutoTarget:
AttackMove:
JustMove: true
-RenderInfantry:
RenderSpy:
IdleAnimations: idle1,idle2

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@@ -833,7 +833,6 @@ Rules:
RenderUnit:
Image: MNLY
AttackMove:
JustMove: true
MustBeDestroyed:
Transforms:
IntoActor: ftur

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@@ -175,7 +175,6 @@ E6:
TakeCover:
-AutoTarget:
AttackMove:
JustMove: true
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
@@ -211,7 +210,6 @@ SPY:
Types: Cash, SupportPower, Exploration
-AutoTarget:
AttackMove:
JustMove: true
-RenderInfantry:
RenderSpy:
IdleAnimations: idle1,idle2
@@ -289,7 +287,6 @@ MEDI:
TakeCover:
-AutoTarget:
AttackMove:
JustMove: true
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
@@ -326,7 +323,6 @@ MECH:
TakeCover:
-AutoTarget:
AttackMove:
JustMove: true
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
@@ -348,7 +344,6 @@ EINSTEIN:
Range: 2
-AutoTarget:
AttackMove:
JustMove: true
ProximityCaptor:
Types: CivilianInfantry
-RenderInfantry:
@@ -372,7 +367,6 @@ DELPHI:
Range: 2
-AutoTarget:
AttackMove:
JustMove: true
ProximityCaptor:
Types: CivilianInfantry
-RenderInfantry:
@@ -414,7 +408,6 @@ THF:
TakeCover:
-AutoTarget:
AttackMove:
JustMove: true
SHOK:
Inherits: ^Infantry

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@@ -226,7 +226,6 @@ LST:
IronCurtainable:
RepairableNear:
AttackMove:
JustMove: true
PT:
Inherits: ^Ship

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@@ -173,3 +173,4 @@ waypoint:
Waypoint:
RenderEditorOnly:
BodyOrientation:

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@@ -477,3 +477,4 @@ Player:
arty: 15%
harv: 10%
SquadSize: 7

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@@ -56,3 +56,4 @@ Player:
FrozenActorLayer:
BaseAttackNotifier:
PlayerStatistics:

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@@ -164,3 +164,4 @@ World:
PathFinder:
ValidateOrder:
DebugPauseState:

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@@ -419,7 +419,6 @@ MNLY.AP:
LimitedAmmo:
Ammo: 5
AttackMove:
JustMove: true
DetectCloaked:
Range: 5
RenderDetectionCircle:
@@ -453,7 +452,6 @@ MNLY.AT:
LimitedAmmo:
Ammo: 3
AttackMove:
JustMove: true
DetectCloaked:
Range: 5
RenderDetectionCircle:
@@ -483,7 +481,6 @@ TRUK:
SupplyTruck:
Payload: 500
AttackMove:
JustMove: yes
MGG:
Inherits: ^Vehicle
@@ -509,7 +506,6 @@ MGG:
Offset: -299,0,171
Sequence: spinner
AttackMove:
JustMove: yes
RevealsShroud:
Range: 6
CreatesShroud:
@@ -557,7 +553,6 @@ MRJ:
Sequence: spinner
Offset: -256,0,256
AttackMove:
JustMove: yes
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -719,7 +714,6 @@ DTRK:
Range: 3
RenderUnit:
AttackMove:
JustMove: yes
Explodes:
Weapon: MiniNuke
EmptyWeapon: MiniNuke
@@ -791,7 +785,6 @@ QTNK:
Bounds: 44,38,0,-4
RenderUnit:
AttackMove:
JustMove: True
Explodes:
Weapon: UnitExplodeSmall
MadTank:

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@@ -166,7 +166,6 @@ ENGINEER:
CaptureTypes: building
-AutoTarget:
AttackMove:
JustMove: true
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
@@ -294,7 +293,6 @@ CHAMSPY:
Types: Cash, SupportPower, Exploration
-AutoTarget:
AttackMove:
JustMove: true
-RenderInfantry:
RenderSpy:
IdleAnimations: idle1,idle2

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@@ -7,3 +7,4 @@ waypoint:
Waypoint:
RenderEditorOnly:
BodyOrientation:

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@@ -1 +1,2 @@
Player:

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@@ -40,3 +40,4 @@ Player:
Shroud:
BaseAttackNotifier:
PlayerStatistics:

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@@ -96,3 +96,4 @@ World:
ValidateOrder:
DebugPauseState:
ScreenShaker:

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@@ -94,7 +94,6 @@ HARV:
RevealsShroud:
Range: 4
AttackMove:
JustMove: yes
-GainsExperience:
RenderSprites:
RenderVoxels:
@@ -190,7 +189,6 @@ TRUCKB:
SupplyTruck:
Payload: 500
AttackMove:
JustMove: yes
RenderSprites:
RenderVoxels:
WithVoxelBody:
@@ -215,7 +213,6 @@ LPST:
RevealsShroud:
Range: 10
AttackMove:
JustMove: yes
RenderSprites:
RenderVoxels:
WithVoxelBody:
@@ -246,7 +243,6 @@ ICBM:
RevealsShroud:
Range: 7
AttackMove:
JustMove: yes
RenderSprites:
RenderVoxels:
WithVoxelBody:
@@ -280,7 +276,6 @@ REPAIR:
AttackMedic:
Cursor: repair
AttackMove:
JustMove: true
RenderSprites:
RenderVoxels:
WithVoxelBody:
@@ -305,7 +300,6 @@ ART2:
RevealsShroud:
Range: 9
AttackMove:
JustMove: yes
RenderSprites:
RenderVoxels:
WithVoxelBody:
@@ -337,7 +331,6 @@ WEED:
RevealsShroud:
Range: 4
AttackMove:
JustMove: yes
-GainsExperience:
RenderSprites:
RenderVoxels:
@@ -451,7 +444,6 @@ GGHUNT:
Range: 7
RenderUnit:
AttackMove:
JustMove: yes
DemoTruck:
Explodes:
Weapon: SuicideBomb