add the Tiberian Sun harvester unload overlay

This commit is contained in:
Matthias Mailänder
2016-01-01 15:31:58 +01:00
parent f3210755c0
commit 152ff32ded
5 changed files with 99 additions and 5 deletions

View File

@@ -10,6 +10,7 @@
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.TS.Traits;
namespace OpenRA.Mods.TS.Activities
@@ -17,24 +18,52 @@ namespace OpenRA.Mods.TS.Activities
public class VoxelHarvesterDockSequence : HarvesterDockSequence
{
readonly WithVoxelUnloadBody body;
readonly WithDockingOverlay spriteOverlay;
public VoxelHarvesterDockSequence(Actor self, Actor refinery, int dockAngle, bool isDragRequired, WVec dragOffset, int dragLength)
: base(self, refinery, dockAngle, isDragRequired, dragOffset, dragLength)
{
body = self.Trait<WithVoxelUnloadBody>();
spriteOverlay = refinery.TraitOrDefault<WithDockingOverlay>();
}
public override Activity OnStateDock(Actor self)
{
body.Docked = true;
dockingState = State.Loop;
if (spriteOverlay != null && !spriteOverlay.Visible)
{
spriteOverlay.Visible = true;
spriteOverlay.WithOffset.Animation.PlayThen(spriteOverlay.Info.Sequence, () => {
dockingState = State.Loop;
spriteOverlay.Visible = false;
});
}
else
dockingState = State.Loop;
return this;
}
public override Activity OnStateUndock(Actor self)
{
body.Docked = false;
dockingState = State.Complete;
dockingState = State.Wait;
if (spriteOverlay != null && !spriteOverlay.Visible)
{
spriteOverlay.Visible = true;
spriteOverlay.WithOffset.Animation.PlayBackwardsThen(spriteOverlay.Info.Sequence, () => {
dockingState = State.Complete;
body.Docked = false;
spriteOverlay.Visible = false;
});
}
else
{
dockingState = State.Complete;
body.Docked = false;
}
return this;
}
}