Reverse target line draw order.
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@@ -10,9 +10,8 @@
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#endregion
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using System.Collections.Generic;
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using OpenRA.Activities;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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@@ -35,6 +34,7 @@ namespace OpenRA.Mods.Common.Traits
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public class DrawLineToTarget : IRenderAboveShroudWhenSelected, INotifySelected
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{
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readonly DrawLineToTargetInfo info;
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readonly List<IRenderable> renderableCache = new List<IRenderable>();
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int lifetime;
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public DrawLineToTarget(Actor self, DrawLineToTargetInfo info)
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@@ -61,17 +61,18 @@ namespace OpenRA.Mods.Common.Traits
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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if (!self.Owner.IsAlliedWith(self.World.LocalPlayer))
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yield break;
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return Enumerable.Empty<IRenderable>();
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// Players want to see the lines when in waypoint mode.
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var force = Game.GetModifierKeys().HasModifier(Modifiers.Shift);
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if (--lifetime <= 0 && !force)
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yield break;
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return Enumerable.Empty<IRenderable>();
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if (!(force || Game.Settings.Game.DrawTargetLine))
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yield break;
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return Enumerable.Empty<IRenderable>();
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renderableCache.Clear();
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var prev = self.CenterPosition;
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var a = self.CurrentActivity;
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for (; a != null; a = a.NextActivity)
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@@ -88,14 +89,18 @@ namespace OpenRA.Mods.Common.Traits
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var pos = n.Target.CenterPosition;
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if (tile == null)
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yield return new TargetLineRenderable(new[] { prev, pos }, n.Color, info.LineWidth, info.MarkerWidth);
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renderableCache.Add(new TargetLineRenderable(new[] { prev, pos }, n.Color, info.LineWidth, info.MarkerWidth));
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else
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yield return new SpriteRenderable(tile, pos, WVec.Zero, -511, pal, 1f, true);
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renderableCache.Add(new SpriteRenderable(tile, pos, WVec.Zero, -511, pal, 1f, true));
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prev = pos;
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}
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}
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}
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// Reverse draw order so target markers are drawn on top of the next line
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renderableCache.Reverse();
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return renderableCache;
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}
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bool IRenderAboveShroudWhenSelected.SpatiallyPartitionable { get { return false; } }
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