remove bogus space tabs

This commit is contained in:
Matthias Mailänder
2014-08-31 14:29:14 +02:00
parent c72bca68ea
commit 154f6ba297

View File

@@ -80,11 +80,11 @@ ShipAlliedUnits = function()
transport.Wait(50)
transport.Move(LstEntry.Location)
transport.Destroy()
Trigger.AfterDelay(60 * 25, ShipAlliedUnits)
Trigger.AfterDelay(60 * 25, ShipAlliedUnits)
end
ParadropSovietUnits = function()
local lz = Utils.Random(ParadropWaypoints).Location
local lz = Utils.Random(ParadropWaypoints).Location
local start = Utils.CenterOfCell(Map.RandomEdgeCell()) + WVec.New(0, 0, Actor.CruiseAltitude("badr"))
local transport = Actor.Create("badr", true, { CenterPosition = start, Owner = soviets, Facing = (Utils.CenterOfCell(lz) - start).Facing })
@@ -95,7 +95,7 @@ ParadropSovietUnits = function()
end)
transport.Paradrop(lz)
Trigger.AfterDelay(35 * 25, ParadropSovietUnits)
Trigger.AfterDelay(35 * 25, ParadropSovietUnits)
end
ProduceUnits = function(t)
@@ -118,9 +118,9 @@ SetupAlliedUnits = function()
end
SetupFactories = function()
Utils.Do(ProducedUnitTypes, function(pair)
Utils.Do(ProducedUnitTypes, function(pair)
Trigger.OnProduction(pair[1], function(_, a) BindActorTriggers(a) end)
end)
end)
end
ChronoshiftAlliedUnits = function()
@@ -129,9 +129,9 @@ ChronoshiftAlliedUnits = function()
for i = 1, #cells do
local unit = Actor.Create("2tnk", true, { Owner = allies, Facing = 0 })
BindActorTriggers(unit)
units[unit] = cells[i]
end
Chronosphere.Chronoshift(units)
units[unit] = cells[i]
end
Chronosphere.Chronoshift(units)
Trigger.AfterDelay(60 * 25, ChronoshiftAlliedUnits)
end
@@ -155,7 +155,7 @@ WorldLoaded = function()
ShipAlliedUnits()
ParadropSovietUnits()
Trigger.AfterDelay(5 * 25, ChronoshiftAlliedUnits)
Utils.Do(ProducedUnitTypes, ProduceUnits)
Utils.Do(ProducedUnitTypes, ProduceUnits)
SendSovietUnits(Entry1.Location, UnitTypes, 50)
SendSovietUnits(Entry2.Location, UnitTypes, 50)